Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Hi friends this is the stuff for Object oriented programming concepts and the OOAD concepts based on previous year papers and the various faq's. Hope this will help in your placements...

OOPS

1. Name some pure object oriented languages.
Ø Smalltalk,
Ø Java,
Ø Eiffel,
Ø Sather.
2. What do you mean by the words ‗Abstraction‘, ‗Separation‘, ‘Composition‘, and ‗Generalization‘?
Abstraction:
Simplifying the description of a real world entity to its essentials.
Separation:
Treating what an entity does and how it does it independently of each other.
Composition:
Building complex whole components by assembling simpler parts in one of the two ways, Association and aggregation.
Generalization:
Identifying common elements in an entity.
3. What is information hiding?
Information hiding is a mechanism that separates the implementation of the class from its user.
4. Differentiate between the message and method.
Message Method
Objects communicate by sending messages Provides response to a message.
to each other.
A message is sent to invoke a method. It is an implementation of an
operation.
5. What is the interface of a class?
The interface of the class is the view provided to the outside world, which hides its internal structure and behaviour.
6. What is an adaptor class or Wrapper class?
A class that has no functionality of its own. Its member functions hide the use of a third party software component or an object with the non-compatible interface or a non- object- oriented implementation.
7. What is a node class?
A node class is a class that,
Ø relies on the base class for services and implementation,
Ø provides a wider interface to te users than its base class,
Ø relies primarily on virtual functions in its public interface
Ø depends on all its direct and indirect base class
Ø can be understood only in the context of the base class
Ø can be used as base for further derivation
Ø can be used to create objects.
A node class is a class that has added new services or functionality beyond the services inherited from its base class.
8. What is an orthogonal base class?
If two base classes have no overlapping methods or data they are said to be independent of, or orthogonal to each other. Orthogonal in the sense means that two classes operate in different dimensions and do not interfere with each other in any way. The same derived class may inherit such classes with no difficulty.
9. What is a container class? What are the types of container classes?
A container class is a class that is used to hold objects in memory or external storage. A container class acts as a generic holder. A container class has a predefined behavior and a well-known interface. A container class is a supporting class whose purpose is to hide the topology used for maintaining the list of objects in memory. When a container class contains a group of mixed objects, the container is called a heterogeneous container; when the container is holding a group of objects that are all the same, the container is called a homogeneous container.
10. What is a protocol class?
An abstract class is a protocol class if:
Ø it neither contains nor inherits from classes that contain member data, non-virtual functions, or private (or protected) members of any kind.
Ø it has a non-inline virtual destructor defined with an empty implementation,
Ø all member functions other than the destructor including inherited functions, are declared pure virtual functions and left undefined.
11. What is a mixin class?
A class that provides some but not all of the implementation for a virtual base class is often called mixin. Derivation done just for the purpose of redefining the virtual functions in the base classes is often called mixin inheritance. Mixin classes typically don't share common bases.
12. What is a concrete class?
A concrete class is used to define a useful object that can be instantiated as an automatic variable on the program stack. The implementation of a concrete class is defined. The concrete class is not intended to be a base class and no attempt to minimize dependency on other classes in the implementation or behavior of the class.
13. What is the handle class?
A handle is a class that maintains a pointer to an object that is programmatically accessible through the public interface of the handle class.
In case of abstract classes, unless one manipulates the objects of these classes through pointers and references, the benefits of the virtual functions are lost. User code may become dependent on details of implementation classes because an abstract type cannot be allocated statistically or on the stack without its size being known. Using pointers or references implies that the burden of memory management falls on the user. Another limitation of abstract class object is of fixed size. Classes however are used to represent concepts that require varying amounts of storage to implement them.
A popular technique for dealing with these issues is to separate what is used as a single object in two parts: a handle providing the user interface and a representation holding all or most of the object's state. The connection between the handle and the representation is typically a pointer in the handle. Often, handles have a bit more data than the simple representation pointer, but not much more. Hence the layout of the handle is typically stable, even when the representation changes and also that handles are small enough to move around relatively freely so that the user needn‘t use the pointers and the references.
14. What is an action class?
The simplest and most obvious way to specify an action in C++ is to write a function. However, if the action has to be delayed, has to be transmitted 'elsewhere' before being performed, requires its own data, has to be combined with other actions, etc then it often becomes attractive to provide the action in the form of a class that can execute the desired action and provide other services as well. Manipulators used with iostreams is an obvious example.
A common form of action class is a simple class containing just one virtual function.
class Action{
public:
virtual int do_it( int )=0;
virtual ~Action( );
}
Given this, we can write code say a member that can store actions for later execution without using pointers to functions, without knowing anything about the objects involved, and without even knowing the name of the operation it invokes. For example:
class write_file : public Action{
File& f;
public:
int do_it(int){
return fwrite( ).suceed( );
}
};
class error_message: public Action{
response_box db(message.cstr( ),"Continue","Cancel","Retry");
switch (db.getresponse( )) {
case 0: return 0;
case 1: abort();
case 2: current_operation.redo( );return 1;
}
};
A user of the Action class will be completely isolated from any knowledge of derived classes such as write_file and error_message.
15. What are seed classes?
In C++, you design classes to fulfill certain goals. Usually you start with a sketchy idea of class requirements, filling in more and more details as the project matures. Often you wind up with two classes that have certain similarities. To avoid duplicating code in these classes, you should split up the classes at this point, relegating the common features to a parent and making separate derived classes for the different parts. Classes that are made only for the purpose of sharing code in derived classes are called seed classes.
16. What is an accessor?
An accessor is a class operation that does not modify the state of an object. The accessor functions need to be declared as const operations
17. What is an inspector?
Messages that return the value of an attribute are called inspector.
18. What is a modifier?
A modifier, also called a modifying function is a member function that changes the value of at least one data member. In other words, an operation that modifies the state of an object. Modifiers are also known as ‗mutators‘.
19. What is a predicate?
A predicate is a function that returns a bool value.
20. What is a facilitator?
A facilitator causes an object to perform some action or service.
21. State the "Rule of minimality" and its corollary?
The rule of minimality states that unless a behavior is needed, it shouldn't be part of the ADT.
Corollary of the rule of minimality: If the function or operator can be defined such that, it is not a member. This practice makes a non-member function or operator generally independent of changes to the class's implementation.
22. What is reflexive association?
The 'is-a' is called a reflexive association because the reflexive association permits classes to bear the is-a association not only with their super-classes but also with themselves. It differs from a 'specializes-from' as 'specializes-from' is usually used to describe the association between a super-class and a sub-class. For example:
Printer is-a printer.
23. What is slicing?
Slicing means that the data added by a subclass are discarded when an object of the subclass is passed or returned by value or from a function expecting a base class object.
Consider the following class declaration:
class base{
...
base& operator =(const base&);
base (const base&);
}
void fun( ){
base e=m;
e=m;
}
As base copy functions don't know anything about the derived only the base part of the derived is copied. This is commonly referred to as slicing. One reason to pass objects of classes in a hierarchy is to avoid slicing. Other reasons are to preserve polymorphic behavior and to gain efficiency.
24. What is a Null object?
It is an object of some class whose purpose is to indicate that a real object of that class does not exist. One common use for a null object is a return value from a member function that is supposed to return an object with some specified properties but cannot find such an object.
25. Define precondition and post-condition to a member function.
Precondition:
A precondition is a condition that must be true on entry to a member function. A class is used correctly if preconditions are never false. An operation is not responsible for doing anything sensible if its precondition fails to hold.
For example, the interface invariants of stack class say nothing about pushing yet another element on a stack that is already full. We say that isful() is a precondition of the push operation.
Post-condition:
A post-condition is a condition that must be true on exit from a member function if the precondition was valid on entry to that function. A class is implemented correctly if post-conditions are never false.
For example, after pushing an element on the stack, we know that isempty() must necessarily hold. This is a post-condition of the push operation.
26. What is class invariant?
A class invariant is a condition that defines all valid states for an object. It is a logical condition to ensure the correct working of a class. Class invariants must hold when an object is created, and they must be preserved under all operations of the class. In particular all class invariants are both preconditions and post-conditions for all operations or member functions of the class.
27. What are the conditions that have to be met for a condition to be an invariant of the class?
Ø The condition should hold at the end of every constructor.
Ø The condition should hold at the end of every mutator(non-const) operation.
28. What are proxy objects?
Objects that points to other objects are called proxy objects or surrogates. Its an object that provides the same interface as its server object but does not have any functionality. During a method invocation, it routes data to the true server object and sends back the return value to the object. template class Array2D{
public:
class Array1D{
public:
T& operator[] (int index);
const T& operator[] (int index) const;
...
};
Array1D operator[] (int index);
const Array1D operator[] (int index) const;
...
};
The following then becomes legal:
Array2Ddata(10,20);
........
cout<B, B=>c then A=>c.
A. Salesman, B. Employee, C. Person.
Note:
All the other relationships satisfy all the properties like Structural properties, Interface properties, Behaviour properties.
12. Differentiate Aggregation and containment?
Aggregation is the relationship between the whole and a part. We can add/subtract some properties in the part (slave) side. It won't affect the whole part.
Best example is Car, which contains the wheels and some extra parts. Even though the parts are not there we can call it as car.
But, in the case of containment the whole part is affected when the part within that got affected. The human body is an apt example for this relationship. When the whole body dies the parts (heart etc) are died.
13. Can link and Association applied interchangeably?
No, You cannot apply the link and Association interchangeably. Since link is used represent the relationship between the two objects.
But Association is used represent the relationship between the two classes.
14. List out some of the object-oriented methodologies.
Ø Object Oriented Development (OOD) (Booch 1991,1994).
Ø Object Oriented Analysis and Design (OOA/D) (Coad and Yourdon 1991).
Ø Object Modelling Techniques (OMT) (Rumbaugh 1991).
Ø Object Oriented Software Engineering (Objectory) (Jacobson 1992).
Ø Object Oriented Analysis (OO (Shlaer and Mellor 1992).
Ø The Fusion Method (Coleman 1991).
15. What is meant by "method-wars"?
Before 1994 there were different methodologies like Rumbaugh, Booch, Jacobson, Meyer etc who followed their own notations to model the systems. The developers were in a dilemma to choose the method which best accomplishes their needs. This particular time-span was called as "method-wars".
16. Whether unified method and unified modeling language are same or different?
Unified method is convergence of the Rumbaugh and Booch. Unified modeling lang. is the fusion of Rumbaugh, Booch and Jacobson as well as Betrand Meyer (whose contribution is "sequence diagram"). Its' the superset of all the methodologies.
17. Who were the three famous amigos and what was their contribution to the object community?
The Three amigos namely,
Ø James Rumbaugh (OMT): A veteran in analysis who came up with an idea about the objects and their Relationships (in particular Associations).
Ø Grady Booch: A veteran in design who came up with an idea about partitioning of systems into subsystems.
Ø Ivar Jacobson (Objectory): The father of USECASES, who described about the user and system interaction.
17. Differentiate the class representation of Booch,Rumbaugh and UML?
If you look at the class representaiton of Rumbaugh and UML, It is some what similar and both are very easy to draw.
Representation:
OMT
ClassName
+Public Attribute;#protected Attribute;-private Attribute;
+Public Method();#Protected Method();-private Method();
UML.
ClassName<>
+Public Attribute;#protected Attribute;-private Attribute;classattribute;
+Public Method();#Protected Method();-private Method();classmethod();
Booch:
In this method classes are represented as "Clouds" which are not very easy to draw as for as the developer's view is concern.
Representation:
18. What is an USECASE?why it is needed?
A Use Case is a description of a set of sequence of actions that a system
performs that yields an observable rsult of value to a particular action.
Simply, in SSAD process <=> In OOAD USECASE. It is represented elliptically.
Representation:
19. Who is an Actor?
An Actor is someone or something that must interact with the system.In addition to that an Actor initiates the process (that is USECASE).
It is represesnted as a stickman like this.
Representation:
20. What is guard condition?
Guard condition is one which acts as a firewall. The access from a particular object can be made only when the particular condition is met.
For Example,
here the object on the customer acccess the ATM facility only when the guard condition is met.
21. Differentiate the following notations?
I:
II:
In the above I represention Student Class sends message to Course Class
but in the case of second , the data is transfered from student Class to Course Class
22. USECASE is an implementaion independent notation. How will the designer give the implementaion details of a particular USECASE to the programmer?
This can be accompllished by specifying the relationship called "refinement" that talkes about the two different abstraction of the same thing.
For example,
In the above example calculate Pay is an USECASE. It is refined in terms of giving the implementation details. This kind of connection is related by means of ―refinement‖.
23. Suppose a class acts an Actor in the problem domain,how can i represent it in the
static model?
In this senario you can use ―stereotype‖.since stereotype is just a string that gives extra semantic to the particular entity/model element.
It is given with in the << >>.
Class<< Actor>>
Attributes
MemberFunctions
24. Why does the function arguments are called as "signatures"?
The arguments distinguishes functions with the same name (functional polymorphism). The name alone does not necessarily identify a unique function. However, the name and its arguments (signatures) will uniquely identify a function.
In real life we see suppose,in class there are two guys with same name.but they can be easily identified by their signatures.The same concept is applied here.
For example:
class person
{
public:
char getsex();
void setsex(char);
void setsex(int);
};
In this example we can see that there is a function setsex() with same name but with different signature.


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Java (programming language)Image via Wikipedia

hi friends these are some faq's on java programming as per collected from various years and companies papers . hope this will you in your preparations..


Note: All the programs are tested under JDK
1.3 Java compiler.
1. class ArrayCopy{
public static void main(String[] args){
int ia1[] = { 1, 2 };
int ia2[] = (int[])ia1.clone();
System.out.print((ia1 == ia2) + " ");
ia1[1]++;
System.out.println(ia2[1]);
}
}
Answer:
false 2
Explanation:
The clone function creates a new object with a copy of the original object. The == operator compares for checking if the both refer to the same object and returns false (a boolean value) because they are different objects. When concatenated with a string it prints ‗false‘ instead of 0.
Since ia1 and ia2 are two different array objects the change in the values stored in ia1 array object doesn‘t affect the object ia2.
2. import javautil.StringTokenizer;
class STTest {
public static void main(String args[]) {
String s = "9 23 45.4 56.7";
StringTokenizer st = new StringTokenizer(s);
while (st.hasMoreTokens())
System.out.println(st.nextToken());
}
}
Answer: 9
23
45.4
56.7
Explanation:
The StringTokenizer parses the given string to return the individual tokens. Here the String ‗s‘ has four white-spaces that act as a separators, resulting in the printing of those individual tokens.
3. class ConvertTest {
public static void main (String args[]){
String str;
str = "25";
int i = Integer.valueOf(str).intValue();
System.out.println(i);
str = "25.6";
double d = Double.valueOf(str).doubleValue();
System.out.println(d);
}
}
Answer:
25 25.6
Explanation:
This program just explains how the static member funntions of the classes Integer and Double can be used to convert the string values that have numbers to the get primitive data-type values.
4. class StaticTest {
public static void main(String[] args) {
int i = getX();
}
public int getX() {
return 3;
}
}
Answer:
Compiler Error : Cannot access a non-static member
Explanation:
The static method, main(), belongs to the class. However,getX() belongs to an object in the class. The compiler doesn't know on which object it's invoking the getX() method.There are a couple of ways around this problem. You could declare that getX() as static; that is:
public static int getX()
Alternately, you can instantiate an object in the StaticTest class in the main() method and invoke that object's getX() method, like this:
public static void main(String[] args) {
StaticTest st = new StaticTest();
int i = st.getX();
}
5. class Test {
public static void main(String[] args) {
String s1 = new String("Hello World");
String s2 = new String("Hello World");
if (s1 == s2)
System.out.println("The strings are the same.");
else
System.out.println("The strings are different.");
}
}
Answer:
The strings are different.
Explanation:
When used on objects, == tests whether the two objects are the same object, not whether they have the same value.
To compare two objects for equality, rather than identity, you should use the equals() method.
6. class Test {
public static void main(String[] args) {
String s1 = "Hello World";
String s2 = "Hello World";
if (s1 == s2)
System.out.println("The strings are the same");
else
System.out.println("The strings are different");
}
}
Answer:
The strings are the same.
Explanation:
Note that these two are string literals and not Strings. The compiler recognizes that the two string literals have the same value and it performs a simple optimization of only creating one String object. Thus s1 and s2 both refer to the same object and are therefore equal. The Java Language Specification requires this behavior. However, not all compilers get this right so in practice this behavior here is implementation dependent.
7. public class works{
public static int some;
static {
some = 100;
System.out.println("Inside static");
}
public static void main( String args[] ) {
new works();
System.out.println( "Inside main" );
}
works() {
System.out.println( "some = " + some );
}
}
Answer:
Inside static
some = 100
Inside main
Explanation:
Static blocks are executed before the invocation of main(). So at first the ―Inside static‖ is printed. After that the main function is called. It creates the object of the same type. So it leads to the printing of ‗some = 100‘. Finally the println inside the main() is executed to print ‗Inside main‘.
8. public class func{
int g(){
System.out.println("inside g");
int h(){
System.out.println("inside h");
return 1;
}
return 0;
}
public static void main(String[] args){
int c;
c=g();
}
Answer:
error : ";" expected at - int h()
Explanation:
Java doesn‘t allow function declared within a function declaration (nested functions). Hence the error.
9. When an exceptional condition causes an exception to be thrown, that exception is an object derived, either directly, or indirectly from the class Exception: True or False?
Answer:
False.
Explanation:
When an exceptional condition causes an exception to be thrown, that exception is an object derived, either directly, or indirectly from the class Throwable
10. class Test {
public static void main(String[] args) {
Button b;
b.setText("Hello");
}
}
Answer:
Runtime Error : NullPointerException
Explanation:
A NullPointerException is thrown when the system tries to access a object that points to a null value (objects are initalised to null).
This code tries to call setText() on ‗b‘. ‗b‘ does not refrence any object, so the exception is thrown. You must allocate space for the reference to point to an object like this:
Button b = new Button("hello");
// Or
Button b;
b = new Button();
b.setText("hello");
This creates a reference (‗b‘) of type Button, then asssigns it to a new instance of Button (new Button("hello")).
11. class Test {
void Test() {
System.out.println("Testing") ;
}
public static void main(String argv[]) {
Test ex = new Test() ;
}
}
Answer:
Compiler Error : ‗void‘ before Test()
Explanation:
Constructor doesn‘t have any return type; so even void shouldn't be specified as return type.
12. class Test {
int some=10 ;
void Test() {
this(some++) ;
}
void Test(int i) {
System.out.println(some);
}
public static void main( String argv[] ) {
new Test();
}
}
Answer:
Compiler Error : Cannot use ‗this‘ inside the constructor
Explanation:
‗this‘ is a special one that it refers to the same object. But ‗this‘ can be used only after creation of the object. It can‘t be used within a constructor. This leads to the issue of the error.
16. class Test {
public int some;
public static void main(String argv[]) {
int i = new Test().some;
System.out.println(i) ;
}
}
Answer:
0
Explanation:
All member variables are initialised during creation of the object. In the statement:
int i = new Test().some;
a new object of type ‗Test‘ is created and the value of member ‗j‘ in that object is referenced (the object created is not assigned to any reference) unig the ‗.‘ (dot) operator.
13. What does this code do?
int f = 1+ (int)(Math.random()*6);
This code always assigns an integer to variable f in the range between 1 and 6.
14. All programs can be written in terms of three types of control structures: What are those three?
Sequence,selection and repetition.
15. Is !(x=y) in Java ?
In the case that x and y are of float or double, the value of x or y could be NaN and the results would be different in that case.
16. What are peer "classes"?
Peer classes exist mainly for the convenience of the people who wrote the Java environment. They help in translating between the AWT user interface and the native (Windows, OpenWindows, Mac etc.) interfaces. Unless you're porting Java to a new platform you shouldn't have to use them.
17. What are concrete classes?
The classes from which objects are instantiated are called concrete classes (as opposed to abstract classes from which objects cannot be created).
18. Which methods in Java are implcitly treated as final methods?
Methods that are declared static and that are declared as private.
19. Java's finally block provides a mechanism that allows your method to clean up after itself regardless of what happens within the try block. True or False?
True.
20. Explain why you should place exception handlers furthermost from the root of the exception hierarchy tree first in the list of exception handlers.
An exception hander designed to handle a specialized "leaf" object may be preempted by another handler whose exception object type is closer to the root of the exception hierarchy tree if the second exception handler appears earlier in the list of exception handlers.
21. What method of which class would you use to extract the message from an exception object?
The getMessage() method of the Throwable class.
22. What are"deprecated APIs"?
A deprecated API is a object or method that is not recommended to be used and is an indication that it may be removed from the API list in future. The programs that use such APIs still work fine but not recommended to be used for this reason.


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hi friends these are some faq's on C++ programming as per collected from various years and companies papers . hope this will you in your preparations..


Note: All the programs are tested under Turbo C++ 3.0/4.5 and Microsoft VC++ 6.0 compilers.
It is assumed that,
Ø Programs run under DOS/Windows environment,
Ø Proper and required header files are inlcuded,
Ø The underlying machine is an x86 based system,
The program output may depend on the information based on this assumptions.
1. What is the output of the following program?
void main(){
char str[] = "String continued"
" at the next line";
cout << str;
}
Answer:
String continued at the next line.
Explanation:
C++ concatenates these strings. When a new-line or white spaces separate two adjacent strings, they are concatenated to a single string. This operation is called as ―stringization‖ operation. So str could have initialized by the single string ―String continued at the next line.‖.
2. void main(){
int a, *pa, &ra;
pa = &a;
ra = a;
cout <<"a="<<<"*pa="<<*pa <<"ra"< (pBase);
4. const int size = 5;
void print(int *ptr){
cout<<<< "The value is " << *ptr;
}
};
void SomeFunc(Sample x){
cout << "Say i am in someFunc " << endl;
}
int main(){
Sample s1= 10;
SomeFunc(s1);
s1.PrintVal();
}
Answer:
Say i am in someFunc.
Null pointer assignment(Run-time error)
Explanation:
As the object is passed by value to ‗SomeFunc‘ the destructor of the object is called when the control returns from the function. So when PrintVal is called, it meets up with ptr that has been freed.The solution is to pass the Sample object by reference to SomeFunc:
void SomeFunc(Sample &x){
cout << "Say i am in someFunc " << endl;
}
because when we pass objects by refernece that object is not destroyed. while returning from the function.
7. What is the output of the following program?
void Sample(int x=6,int y,int z=34){
cout << "Say i am in sample with the values " <<<>a>>b>>c;
Sample(a,b,c);
}
Answer:
Compile Time error: Missing default parameter for parameter 2.
Explanation:
The program wouldn‘t compile because, as far as default arguments are concerned, the right-most argument must be supplied with a default value before a default argument to a parameter to it‘s left can be supplied.
8. class base{
public:
int bval;
base(){ bval=0;}
};
class deri:public base{
public:
int dval;
deri(){ dval=1;}
};
void SomeFunc(base *arr,int size){
for(int i=0; i<bval;
cout<= sizeof(int)+sizeof(int) ).
9. class some{
public:
~some(){
cout<<"some's destructor"<<<"from base"<<< "from derived"<baseFun();
}
int main(){
base baseObject;
SomeFunc(&baseObject);
deri deriObject;
SomeFunc(&deriObject);
}
Answer:
from base
from base
Explanation:
As we have seen in the previous case, SomeFunc expects a pointer to a base class. Since a pointer to a derived class object is passed, it treats the argument only as a base class pointer and the corresponding base function is called.
11. class base{
public:
virtual void baseFun(){ cout<<"from base"<<< "from derived"<baseFun();
}
int main(){
base baseObject;
SomeFunc(&baseObject);
deri deriObject;
SomeFunc(&deriObject);
}
Answer:
from base
from derived
Explanation:
Remember that baseFunc is a virtual function. That means that it supports run-time polymorphism. So the function corresponding to the derived class object is called.
12. What is the output of the following code?
class base
{
public:
int n;
virtual void foo(){n=1;}
void print(){cout <<<<(&y);
bp->foo();
bp->print();
}
Answer:
Undefined behavior : dynamic_cast used to convert to inaccessible or ambiguous base;
Explanation:
In this program private inheritance is used (by default the inheritance is private). There is no implicit conversion from the derived to base due to this. An explicit dynamic cast is used to overcome this. But at runtime environment may impose the restrictions on access to the code, resulting in an undefined behavior.
13. class fig2d{
int dim1, dim2;
public:
fig2d() { dim1=5; dim2=6;}
virtual void operator<<(ostream & rhs);
};
void fig2d::operator<<(ostream &rhs){
rhs <dim1<<" "<dim2<<" ";
}
class fig3d : public fig2d{
int dim3;
public:
fig3d() { dim3=7;}
virtual void operator<<(ostream &rhs);
};
void fig3d::operator<<(ostream &rhs){
fig2d::operator <<(rhs);
rhs<dim3;
}
void main(){
fig2d obj1;
fig3d obj2;
obj1 << cout;
obj2 << cout;
}
Answer :
5 6
Explanation:
In this program, the << operator is overloaded with ostream as argument. This enables the 'cout' to be present at the right-hand-side. Normally, operator << is implemented as global function, but it doesn't mean that it is not possible to be overloaded as member function. Overloading << as virtual member function becomes handy when the class in which it is overloaded is inherited, and this becomes available to be overrided. This is as opposed to global friend functions, where friend's are not inherited.
14. class opOverload{
public:
bool operator==(opOverload temp);
};
bool opOverload::operator==(opOverload temp){
if(*this == temp ){
cout<<"The both are same objects\n";
return true;
}
cout<<"The both are different\n";
return false;
}
void main(){
opOverload a1, a2;
a1== a2;
}
Answer :
Runtime Error: Stack Overflow
Explanation :
Just like normal functions, operator functions can be called recursively. This program just illustrates that point, by calling the operator == function recursively, leading to an infinite loop.
15. class complex{
double re;
double im;
public:
complex() : re(1),im(0.5) {}
operator int(){}
};
int main(){
complex c1;
cout<< c1;
}
Answer :
Garbage value
Explanation:
The programmer wishes to print the complex object using output re-direction operator,which he has not defined for his class.But the compiler instead of giving an error sees the conversion function and converts the user defined object to standard object and prints some garbage value.
16. class complex{
double re;
double im;
public:
complex() : re(0),im(0) {}
complex(double n) { re=n,im=n;};
complex(int m,int n) { re=m,im=n;}
void print() { cout<<<<"Received exception, but can't handle\n";
throw;
}
};
void main()
{
try
{
foo();
}
catch (derived d)
{
cout<<"In derived handler";
}
catch (base b)
{
cout << "In Base handler";
}
}
Answer:
Received exception, but can't handle
In derived handler
Explanation:
When the function foo is called, the exception object of type derived is thrown. Now the catch block for that ‗derived‘ exception object is searched but it is found that there is a catch block for ‗base‘ is available. Since exception objects of type ‗base‘ can handle all such exceptions in its hierarchy, this exception is caught.
A plain ‗throw‘ inside a catch indicates a re-throw of the exception caught. So the ‗derived‘ exception object is again thrown and is caught by the catch block in main(). Although both the catch blocks are eligible to handle the exception, this time the derived which is defined first will catch the exception.
19. What is the output of the following program?
void main(){
vector vec1,vec2;
vec1.push_back(12);
vec1.push_back(13);
vec2.push_back(12);
vec2.push_back(13);
cout << (vec1 aList;
list::iterator anIterator(&aList);
what can you say about the relationship between ‗aList‘ and ‗anIterator‘?
Answer:
The class iterator is a friend of class list.
Explanation:
Iterators are always friend functions.
21. #include
#include
#include
using namespace std;
void main()
{
list ilist;
list::iterator iiter;
for (int i=0;i<10;i++) ilist.push_back(i);
iiter = find(ilist.begin(),ilist.end(),3);
if ( *(iiter+1) ==4) cout <<"yeah ! found";
}
Output:
Compile –time error:
Explanation:
The code won‘t compile because , iterators associated with list containers do not support the operator + used in the expression (*(iter+1) ==4 ), because iterators associated with list are of type bi-directional iterator, which doesn‘t support the + operator.
Exercise:
1) Determine the output of the following 'C++' Codelet.
class base{
public :
out() {
cout<<"base ";
}
};
class deri : public base{
public : out(){
cout<<"deri ";
}
};
void main(){
deri dp[3];
base *bp = (base*)dp;
for (int i=0; i<3;i++)
(bp++)->out();
}
2) Is there anything wrong with this C++ class declaration?
class something{
char *str;
public:
something(){
st = new char[10];
}
~something(){
delete str;
}
};
3) Is there anything wrong with this C++ class declaration?
class temp{
int value1;
mutable int value2;
public:
void fun(int val) const{
((temp*) this)->value1 = 10;
value2 = 10;
}
};
22. Name the four parts of a declaration.
Ø A set of specifiers
Ø A base type
Ø A declarator
Ø An optional initializer
23. Differentiate between declaration and definition in C++.
A declaration introduces a name into the program; a definition provides a unique description of an entity (e.g. type, instance, and function). Declarations can be repeated in a given scope, it introduces a name in a given scope. There must be exactly one definition of every object, function or class used in a C++ program.
A declaration is a definition unless:
Ø it declares a function without specifying its body,
Ø it contains an extern specifier and no initializer or function body,
Ø it is the declaration of a static class data member without a class definition,
Ø it is a class name definition,
Ø it is a typedef declaration.
A definition is a declaration unless:
Ø it defines a static class data member,
Ø it defines a non-inline member function.
24. Differentiate between initialization and assignment
Initialization is the process that creates the first value of an object. Assignment on the other hand is an operation that usually changes the value of an object. Assignment is expressed using the token '=' but sometimes initialization can also be indicated with that symbol.
int a=12; // Initialization
a=13; // Assignment
Initialization can also occur without the '=' token, as well. For example,
int a(12);
For classes, you can define your own initialization procedure by providing constructors and your own assignment operation by providing constructors and your own assignment operation by providing an operator '=' will not be called for initialization is expressed using the '=' symbol.
25. Find five different C++ constructs for which the meaning is undefined an for which the meaning is implementation defined.
Undefined behavior in C++
1. Access outside the bounds of an array.
int a[10];
int *p=&a[10];
2. Use of a destroyed object
int &r=*new int;
delete &r;
r=r+1;
3. Attempting to reinterpret variables
int i;
*(float*)&i=1.0;
//Access through undeclared type
4. Casting to a type that is not the real type of the source object
struct B {int i;}
struct D:B{}
B *bp=new B;
D* dp=static_cast (bp); //Invalid cast
5. Casting away constness of an object that was defined const
void f(int const &r)
{
const_cast (r)=2;
}
int const i=3;
f(i); // Invalid
Five implementation-defined constructs in C++
1. Size of certain types:
sizeof(int);
2. Output of type_info :: name()
std::cout< =max()
5. The number of temporary copies
struct s
{
s(s const&)
{
std::cout<<"copy\n ";
}
}
s f( )
{
s a;
return a;
}
int main()
{
f();return 0;
}
26. When is a volatile qualifier is required to be used?
In certain cases, you don't want the compiler to produce optimizations. When dealing with variables that are accessible both from an interrupt servicing routine (ISR) and by the regular code, the compiler should not make any assumptions about the value of a variable from one line of code to the next. Similarly, in a multiprocessing environment, there may be other processors that have access to shared memory variables, thereby making changes to them without warning. In such cases that involve memory mapped hardware devices, you need the volatile qualifier. Volatile qualifier prevents any optimizations done on the names they qualify, making the program possible to be used in such environments.
27. What is the use of qualifier 'mutable'?
The mutable qualifier is used to indicate that a particular member of a structure or class can be altered even if a particular structure or class variable is a const.
Example:
struct data
{
char name[30];
mutable int noOfAccesses;
..........
};
.........
const data d1{"some string ",0,.......};
strcpy(d1.name,"another string"); // not allowed
d1.noOfAccesses++; // allowed
The const qualifier to d1 prevents a program from changing d1's members, but the mutable qualifier to the accesses member shields accesses from that restriction.
28. In c++ by default, all functions have external storage class, they can be shared across files. What are the functions to which the above statement proves false.
Inline functions and functions qualified with the keyword static have internal linkage and are confined to the defining file.
29. What is the ODR?
The requirement that global objects and functions either have only one definition or have exactly the same definition many times in a program is called the one definition rule(ODR).
30. When do implicit type conversions occur?
Ø In an arithmetic expression of mixed types. These are known as arithmetic conversions.
Ø In the assignment of an expression of one type to an object of another
Ø When passing arguments to functions
Ø Function return types.
31. List the predefined conversions available in C++.
C++ supplies certain conversions for all types, and these apply to all classes as well. These include,
Ø The trivial conversions between a class and a reference to that class.
Ø The trivial conversion between an array of class objects and a pointer to
that class.
Ø The trivial conversion from a class instance to a const class object.
Ø The standard conversion from a pointer to a class object to the type void*.
The compiler uses these conversions implicitly in matching argument and parameter types.
32. Define namespace.
It is a feature in c++ to minimize name collisions in the global name space. This namespace keyword assigns a distinct name to a library that allows other libraries to use the same identifier names without creating any name collisions. Furthermore, the compiler uses the namespace signature for differentiating the definitions.
32. Is there any space(memory) associated with namespaces?
No, because namespaces simply deal with names and no space is allocated for a name within a namespace. It is a way by which variables with same name but with different usage are accommodated into a single program.
33. What are using declarations?
It is possible to make a member of a namespace visible within a program. Using Declarations does this. For example:
namespace MySpace{
char * FileName;
char * FileBuffer[300];
}
using MySpace::FileName;
void main(){
cin >>FileName;
}
In this example we have a namespace that consists of two data members. But we have decided to use only one of those data members. We have specified that we want to use only the member FileName.
34. What are using directives?
Whenever we want to make all the members of a namespace visible within a given program, we use a using directive. This gives a direction to the compiler that it has to look into this namespace for name resolution.
using namespace MySpace;
void main(){
cin >>FileName;
}
Here all the data members of the namespace MySpace are visible within the program.
35. When does a name clash occur?
A name clash occurs when a name is defined in more than one place. For example., two different class libraries could give two different classes the same name. If you try to use many class libraries at the same time, there is a fair chance that you will be unable to compile or link the program because of name clashes.
36. How can a '::' operator be used as unary operator?
The scope operator can be used to refer to members of the global namespace. Because the global namespace doesn‘t have a name, the notation :: member-name refers to a member of the global namespace. This can be useful for referring to members of global namespace whose names have been hidden by names declared in nested local scope. Unless we specify to the compiler in which namespace to search for a declaration, the compiler simple searches the current scope, and any scopes in which the current scope is nested, to find the declaration for the name.
37. ANSI C++ introduces four version of casts, for four different conversions. What are they and give their purpose.
The new casting syntax introduced are const_cast, static_cast, dynamic_cast and reinterpret_cast.
The general syntax for ANSI C++ style casting is :
toTypeVar = xxx_cast < toType > ( fromTypeVar );
This casting syntax helps programmer to identify the casting that are done in program, and its purpose easily than in C, where it can be easily missed.
const_cast is to be used to remove the const or volatileness involved with that object.
char *str = "something";
strlen( const_cast< const char * > str );
// strlen requires const char * as its argument.
It can also be used to remove the volatileness of the object, but that requirement arises very rarely.
static_cast shall be used in all the cases where C casts are normally used.
char *a;
int * b = static_cast < int * > (a);
This converts from char * to int * and this reqires static_cast.
dynamic_cast is used for traversing up and down in inheritance hierarchy.
Base *bp = new Base();
Deri *dp = dynamic_cast < Deri * > (bp);
It should be noted that this is applicable only to 'safe casts', the types that contain the virtual functions.
reinterpret_cast is the cast that can be applied for pointers (particularly function pointers)
int foo();
void (*fp)() = reinterpret_cast< void (*)() > (foo);
fp();
38. When can you tell that a memory leak will occur?
A memory leak occurs when a program loses the ability to free a block of dynamically allocated memory.
39. What is an activation record?
The entire storage area of a function is known as the activation record. This is allocated from the program‘s run-time stack. This contains all the information related with the function, such as the value of the parameters passed, the value of the various local variables etc.
40. Differentiate between a deep copy and a shallow copy?
Deep copy involves using the contents of one object to create another instance of the same class. In a deep copy, the two objects may contain ht same information but the target object will have its own buffers and resources. the destruction of either object will not affect the remaining object. The overloaded assignment operator would create a deep copy of objects.
Shallow copy involves copying the contents of one object into another instance of the same class thus creating a mirror image. Owing to straight copying of references and pointers, the two objects will share the same externally contained contents of the other object to be unpredictable.
Using a copy constructor we simply copy the data values member by member. This method of copying is called shallow copy. If the object is a simple class, comprised of built in types and no pointers this would be acceptable. This function would use the values and the objects and its behavior would not be altered with a shallow copy, only the addresses of pointers that are members are copied and not the value the address is pointing to. The data values of the object would then be inadvertently altered by the function. When the function goes out of scope, the copy of the object with all its data is popped off the stack.
If the object has any pointers a deep copy needs to be executed. With the deep copy of an object, memory is allocated for the object in free store and the elements pointed to are copied. A deep copy is used for objects that are returned from a function.
41. Which is the parameter that is added implicitly to every non-static member function in a class?
‗this‘ pointer
42. Give few important properties of ‗this‘ pointer
A) The ‗this‘ pointer is an implicit pointer used by the system.
B) The ‗this‘ pointer is a constant pointer to an object.
C) The object pointed to by the ‗this‘ pointer can be de-referenced and modified.
43. What is a dangling pointer?
A dangling pointer arises when you use the address of an object after its lifetime is over. This may occur in situations like returning addresses of the automatic variables from a function or using the address of the memory block after it is freed.
44. What is an opaque pointer?
A pointer is said to be opaque if the definition of the type to which it points to is not included in the current translation unit. A translation unit is the result of merging an implementation file with all its headers and header files.
45. What is a smart pointer?
A smart pointer is an object that acts, looks and feels like a normal pointer but offers more functionality. In C++, smart pointers are implemented as template classes that encapsulate a pointer and override standard pointer operators. They have a number of advantages over regular pointers. They are guaranteed to be initialized as either null pointers or pointers to a heap object. Indirection through a null pointer is checked. No delete is ever necessary. Objects are automatically freed when the last pointer to them has gone away. One significant problem with these smart pointers is that unlike regular pointers, they don't respect inheritance. Smart pointers are unattractive for polymorphic code. Given below is an example for the implementation of smart pointers.
Example:
template class smart_pointer{
public:
smart_pointer(); // makes a null pointer
smart_pointer(const X& x) // makes pointer to copy of x
X& operator *( );
const X& operator*( ) const;
X* operator->() const;
smart_pointer(const smart_pointer &);
const smart_pointer & operator =(const smart_pointer&);
~smart_pointer();
private:
//...
};
This class implement a smart pointer to an object of type X. The object itself is located on the heap. Here is how to use it:
smart_pointer p= employee("Harris",1333);
Like other overloaded operators, p will behave like a regular pointer,
cout<<*p;
p->raise_salary(0.5);
46. How will you decide whether to use pass by reference, by pointer and by value?
The selection of the argument passing depends on the situation.
If a function uses passed data without modifying it,
Ø If the data object is small, such as a built-in data type or a small structure then pass it by value.
Ø If the data object is an array, use a pointer because that is the only choice. Make the pointer a pointer to const.
Ø If the data object is a good-sized structure, use a const pointer or a const reference to increase program efficiency. You save the time and space needed to copy a structure or a class design, make the pointer or reference const.
Ø If the data object is a class object, use a const reference. The semantics of class design often require using a reference. The standard way to pass class object arguments is by reference.
A function modifies data in the calling function,
Ø If the data object is a built-in data type, use a pointer. If you spot a code like fixit(&x), where x is an int, its clear that this function intends to modify x.
Ø If the data object is an array, use the only choice, a pointer.
Ø If the data object is a structure, use a reference or a pointer.
Ø If the data object is a class object, use a reference.
47. Describe the main characteristics of static functions.
The main characteristics of static functions include,
Ø It is without the a this pointer,
Ø It can't directly access the non-static members of its class
Ø It can't be declared const, volatile or virtual.
Ø It doesn't need to be invoked through an object of its class, although for convenience, it may.
48. Will the inline function be compiled as the inline function always? Justify.
An inline function is a request and not a command. Hence it won't be compiled as an inline function always.
Inline-expansion could fail if the inline function contains loops, the address of an inline function is used, or an inline function is called in a complex expression. The rules for inlining are compiler dependent.
49. Define a way other than using the keyword inline to make a function inline.
The function must be defined inside the class.
50. What is name mangling?
Name mangling is the process through which your c++ compilers give each function in your program a unique name. In C++, all programs have at-least a few functions with the same name. Name mangling is a concession to the fact that linker always insists on all function names being unique.
Example:
In general, member names are made unique by concatenating the name of the member with that of the class e.g. given the declaration:
class Bar{
public:
int ival;
...
};
ival becomes something like:
// a possible member name mangling
ival__3Bar
Consider this derivation:
class Foo : public Bar {
public:
int ival;
...
}
The internal representation of a Foo object is the concatenation of its base and derived class members.
// Pseudo C++ code
// Internal representation of Foo
class Foo{
public:
int ival__3Bar;
int ival__3Foo;
...
};
Unambiguous access of either ival members is achieved through name mangling. Member functions, because they can be overloaded, require an extensive mangling to provide each with a unique name. Here the compiler generates the same name for the two overloaded instances(Their argument lists make their instances unique).
51. Name the operators that cannot be overloaded.
sizeof . .* .-> :: ?:
52. List out the rules for selecting a particular function under function overloading.
Ø An exact match is better than a trivial adjustment.
Ø A trivial adjustment (e.g. adding const qualification and/or decaying an array to a pointer to its first element) is preferred over an integral promotion.
Ø Integral promotion - such as conversion from char to int - beat other standard conversions.
Ø Standard conversions are better than user defined conversions.
Ø Matching ellipsis arguments is the worst kind of match.
53. What is the dominance rule?
The dominance rule states that if two classes contain the function searched for, and if one class is derived from the another, the derived class dominates.
54. List out the factors for distinguishing overloaded functions
Ø The functions must contain a different number of arguments,
Ø At least one of the arguments must be different.
The return type of a function is not a factor in distinguishing overloaded functions.
55. Define the intersection rule for overloaded operators.
For overloaded functions with more than one parameter, argument matching is more complex. So, the intersection rule was adopted which uses the following procedure:
1. For each argument in the invocation, determine the set of function definitions that contain the best matches for that argument's type.
2. Take the intersection of these sets, and if the result is not a single definition, then the call is ambiguous.
3. The resulting definition must also match at least one argument better than every other definition.
56. List out the argument matching rules for overloaded function selection within the same type.
1. No conversions are necessary. Functions returning no argument conversions are the best candidates.
2. Argument promotions are necessary. One or more arguments are promoted along the path
char -->int--> float-->double-->long-->double
3. Arguments‘ conversions are necessary. One or more arguments are converted according to standard or user defined conversions.
57. List out the functions that are not (and can't be) inherited in C++.
Ø Constructors,
Ø Destructors,
Ø User defined new operators,
Ø User defined assignment operators,
Ø Friend relationships.
58. Declaring a static member function with the const keyword doesn't make sense. Why?
The purpose of the const keyword is to prevent the modification of the values through ‗this‘ and makes the following invisible declaration:
const example *const this;
The static member functions are not passed with an invisible ‗this‘ pointer when they are called. So it doesn‘t make any sense to declare a static member function as const.
59. Can an operator member function be virtual?
It is possible to declare an operator member function to be virtual, because the mechanics of invoking a member operator function and a regular member function are the same.
60. Can an assignment operator function be declared as friend?
No, an assignment operator can be declared only as a member function, never as a friend.
61. Can a constructor be declared as static?
A static member function can be used without referring to a specific object, using only a class name. They have no ‗this‘ pointer, so they cannot access class member data unless they are passed a ‗this‘ pointer explicitly.
We can't declare constructors to be static. If a constructor was allowed to be static, it could be invoked without a ‗this‘ pointer and therefore would not be able to build specific objects from raw storage.
62. List out the differences between the constructors and destructors
Ø destructors can be virtual whereas constructors can‘t,
Ø you cannot pass arguments to destructors,
Ø there can be one destructor can be declared for a given class,
Ø constructors cannot be called explicitly like the way a normal function is called using their qualified name whereas a destructor can be.
63. Describe some unique features of constructors and destructors.
1. They do not have return value declaration.
2. They cannot be inherited.
3. Their addresses cannot be extracted.
64. What are the situations under which a copy constructor is used?
Ø When a new object is initialized to an object of the same class.
Ø When an object is passed to a function by value.
Ø When a function returns an object by value.
Ø When the compiler generates a temporary object.
65. What are candidate functions?
Let us consider that we have a set of overloaded functions. The set of all these functions are known as candidate functions, because whenever a overloaded function is met in the program they are the candidates for that particular function invocation. In other words, they are the set of functions considered for a resolving a function call. For example:
void f();
void f(int){/*do something*/};
void f(double){ /*do something*/};
void main(){
f(5.6);
}
In this example the functions f() ,f(int) and f(double) are the candidate functions .
66. What are viable functions?
Viable functions are the ones that can possibly be resolved into a function call; they are a subset of candidate functions. For example:
void f();
void f(short){/*do something*/};
void f(double){ /*do something*/};
void main(){
f(5.6);// two viable functions f(short) and f(double).
}
In this case there are 2 viable functions f(short) and f(double), because we can have a standard conversion by which float can be converted to an short or float getting promoted to type double by promotion. But in this case the value 5.6 is promoted to a value of type double and is passed to that function.
67. When is the bad_alloc exception thrown?
We know that ‗new‘ operator is used to allocate space for new objects. If the new operator could not find the space needed to allocate memory for the object, then the allocator throws a bad_alloc exception.
68. What is placement new?
When you want to call a constructor directly, you use the placement new. Sometimes you have some raw memory that's already been allocated, and you need to construct an object in the memory you have. Operator new's special version placement new allows you to do it.
class Widget{
public :
Widget(int widgetsize);
...
Widget* Construct_widget_int_buffer(void *buffer,int widgetsize){
return new(buffer) Widget(widgetsize);
}
};
This function returns a pointer to a Widget object that's constructed within the buffer passed to the function. Such a function might be useful for applications using shared memory or memory-mapped I/O, because objects in such applications must be placed at specific addresses or in memory allocated by special routines.
69. Which operators are called as insertion and extraction operators? Why?
The C++ operator >> is called the extraction operator, used to extract characters from an input stream and the operator << is called the insertion operator, used to extract text into an output stream.
70. List out the iostream manipulators
Dec -- Display a numeric values in decimal notation.
endl -- Output a newline char and flush the stream
ends -- Output a null character
flush -- Flush the stream buffer
hex -- Display numeric values in hexadecimal notation
oct -- Display numeric values in octal notation
ws -- Skip over leading white space.
71. What is a parameterized type?
A template is a parameterized construct or type containing generic code that can use or manipulate any type. It is called parameterized because an actual type is a parameter of the code body. Polymorphism may be achieved through parameterized types. This type of polymorphism is called parameteric polymorphism. Parameteric polymorphism is the mechanism by which the same code is used on different types passed as parameters.
72. List some characteristics of templates that macros do not have.
As opposed to macros, templates:
Ø have linkage for their instantiations,
Ø obey scoping rules (template maybe visible only inside a namespace),
Ø Templates can be overloaded or specialized,
Ø there can be pointers to function template specializations,
Ø can be recursive.
73. What is the use of ‗autoptr‘ template?
Each use of ‗new‘ should be paired with a use of ‗delete‘. This can lead to problems if a function in which new is used terminates early through an exception being thrown. Using an autoptr object to keep track of an object created by automates the activation of delete.
Example:
void model(string &str)
{
string *ps=new string(str);
..........
if(weird_thing())
throw exception();
str=*ps;
delete ps;
return;
}
If the exception is thrown, the delete statement isn't reached and there is a memory leak. The auto_ptr template defines a pointer-like object that is intended to be assigned an address obtained by new. When an auto_ptr object expires, its destructor uses delete to free the memory.
To create an auto_ptr object, include the memory header file, which includes the auto_ptr template. The template includes the following:
templateclass auto_ptr{
public:
explicit auto_ptr(x *p=0) throw();
.......};
Thus asking for an auto_ptr of type x gives you an auto_ptr of type x.
auto_ptrpd(new double); //auto_ptr to double
auto_ptrps(new string); //auto_ptr to string
74. How would you classify friends to templates.
Ø Non template friends.
Ø Bound template friends, meaning that the type of the class determines the type of the friend when a class is instantiated.
Ø Unbound template friends, meaning that all instantiations of the friend are friends to each instantiation of the class.
75. Differentiate between a template class and class template.
Template class:
A generic definition or a parameterized class not instantiated until the client provides the needed information. It‘s jargon for plain templates.
Class template:
A class template specifies how individual classes can be constructed much like the way a class specifies how individual objects can be constructed. It‘s jargon for plain classes.
76. What is meant by template specialization?
Some cases the general template definition may not fit for a particular data type. For example, let us consider a situation where we are writing a generic function for comparing two values.
Example:
template T max (T t1,T t2) {
return T1>T2?T1:T2;
}
But this template definition won‘t suit for character strings. So we must have a separate function which implements this function for character strings.
template char * max(char * a,char *b ){
return ( strcmp(a,b,)>0?a:b);
}
77. What are Iterators in STL?
Iterators are generalized pointers that may be used to traverse through the contents of a sequence (for example, an STL container or a C++ array). Iterators provide data access for both reading and writing data in a sequence. They serve as intermediaries between containers and generic algorithms. A C++ pointer is an iterator, but an iterator is not necessarily a C++ pointer. Iterators, like pointers can be dereferenced, incremented and decremented. At any point in time, an iterator is positioned at exactly one place in one collection, and remains positioned there until explicitly moved.
Container Classes Generic Algorithms
Iterator
78. How does the allocation of space take place in a vector?
Initially the size and capacity of a vector are initialized to 0 during declaration. On inserting the first element, the capacity increases to 256, if the vector‘s elements are of integer type, 128 if they are of type double, 85 if the elements are of type string. As for as classes are concerned, the capacity after initial insertion is 1, because the size and processing needed for copying or creating a new object of a class is comparatively higher than that for all the above said types. The size of a vector doubles with each reallocation. For example for a vector of type int, during the first reallocation the size allocated is 512 bytes and during the next reallocation it grows to 1024 and so on.
79. What is an Iterator class?
A class that is used to traverse through the objects maintained by a container class. There are five categories of iterators:
Ø input iterators,
Ø output iterators,
Ø forward iterators,
Ø bidirectional iterators,
Ø random access.
An iterator is an entity that gives access to the contents of a container object without violating encapsulation constraints. Access to the contents is granted on a one-at-a-time basis in order. The order can be storage order (as in lists and queues) or some arbitrary order (as in array indices) or according to some ordering relation (as in an ordered binary tree). The iterator is a construct, which provides an interface that, when called, yields either the next element in the container, or some value denoting the fact that there are no more elements to examine. Iterators hide the details of access to and update of the elements of a container class.
The simplest and safest iterators are those that permit read-only access to the contents of a container class. The following code fragment shows how an iterator might appear in code:
cont_iter:=new cont_iterator();
x:=cont_iter.next();
while x/=none do
...
s(x);
...
x:=cont_iter.next();
end;
In this example, cont_iter is the name of the iterator. It is created on the first line by instantiation of cont_iterator class, an iterator class defined to iterate over some container class, cont. Succesive elements from the container are carried to x. The loop terminates when x is bound to some empty value. (Here, none)In the middle of the
loop, there is s(x) an operation on x, the current element from the container. The next element of the container is obtained at the bottom of the loop.
80. What is stack unwinding?
It is a process during exception handling when the destructor is called for all local objects between the place where the exception was thrown and where it is caught. For example:
class ExpObj
{
private:
int Errno;
public:
ExpObj(int Eno):Errno(Eno) {};
void ShowError()
{
cout << "The error number is " <<0 || y<0)
throw ExpObj(200);
int s = x+y;
cout << "Sum "<


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hi friends these are some faq's on c programming as per collected from various years and companies papers . hope this will you in your preparations..

Note: All the programs are tested under Turbo C/C++ compilers.
It is assumed that,
Ø Programs run under DOS environment,
Ø The underlying machine is an x86 system,
Ø Program is compiled using Turbo C/C++ compiler.
Ø Proper and required header files are included,
The program output may depend on the information based on this assumptions (for example sizeof(int) == 2 may be assumed).
Predict the output or error(s) for the following:
1. void main(){
int const * p=5;
printf("%d",++(*p));
}
Answer:
Compiler error: Cannot modify a constant value.
Explanation:
p is a pointer to a "constant integer". But we tried to change the value of the "constant integer".
2. main(){
char s[ ]="man";
int i;
for(i=0;s[ i ];i++)
printf("\n%c%c%c%c",s[ i ],*(s+i),*(i+s),i[s]);
}
Answer:
mmmm
aaaa
nnnn
Explanation:
s[i], *(i+s), *(s+i), i[s] are all different ways of expressing the same idea. Generally array name is the base address for that array. Here s is the base address. i is the index number/displacement from the base address. So, indirecting it with * is same as s[i]. i[s] may be surprising. But in the case of C it is same as s[i].
3. main(){
float me = 1.1;
double you = 1.1;
if(me==you)
printf("I love U");
else
printf("I hate U");
}
Answer:
I hate U
Explanation:
For floating point numbers (float, double, long double) the values cannot be predicted exactly. Depending on the number of bytes, the precision with of the value represented varies. Float takes 4 bytes and long double takes 10 bytes. So float stores 0.9 with less precision than long double.
Rule of Thumb:
Never compare or at-least be cautious when using floating point numbers with relational operators (== , >, <, <=, >=,!= ) .
4. main() {
static int var = 5;
printf("%d ",var--);
if(var)
main();
}
Answer:
5 4 3 2 1
Explanation:
When static storage class is given, it is initialized once. The change in the value of a static variable is retained even between the function calls. Main is also treated like any other ordinary function, which can be called recursively.
5. main(){
int c[ ]={2.8,3.4,4,6.7,5};
int j,*p=c,*q=c;
for(j=0;j<5;j++) {
printf(" %d ",*c);
++q; }
for(j=0;j<5;j++){
printf(" %d ",*p);
++p; }
}
Answer:
2 2 2 2 2 2 3 4 6 5
Explanation:
Initially pointer c is assigned to both p and q. In the first loop, since only q is incremented and not c , the value 2 will be printed 5 times. In second loop p itself is incremented. So the values 2 3 4 6 5 will be printed.
6. main(){
extern int i;
i=20;
printf("%d",i);
}
Answer:
Linker Error : Undefined symbol '_i'
Explanation:
extern storage class in the following declaration,
extern int i;
specifies to the compiler that the memory for i is allocated in some other program and that address will be given to the current program at the time of linking. But linker finds that no other variable of name i is available in any other program with memory space allocated for it. Hence a linker error has occurred .
7. main(){
int i=-1,j=-1,k=0,l=2,m;
m=i++&&j++&&k++||l++;
printf("%d %d %d %d %d",i,j,k,l,m);
}
Answer:
0 0 1 3 1
Explanation :
Logical operations always give a result of 1 or 0 . And also the logical AND (&&) operator has higher priority over the logical OR (||) operator. So the expression ‗i++ && j++ && k++‘ is executed first. The result of this expression is 0 (-1 && -1 && 0 = 0). Now the expression is 0 || 2 which evaluates to 1 (because OR operator always gives 1 except for ‗0 || 0‘ combination- for which it gives 0). So the value of m is 1. The values of other variables are also incremented by 1.
8. main(){
char *p;
printf("%d %d ",sizeof(*p),sizeof(p));
}
Answer:
1 2
Explanation:
The sizeof() operator gives the number of bytes taken by its operand. P is a character pointer, which needs one byte for storing its value (a character). Hence sizeof(*p) gives a value of 1. Since it needs two bytes to store the address of the character pointer sizeof(p) gives 2.
9. main(){
int i=3;
switch(i) {
default:printf("zero");
case 1: printf("one");
break;
case 2:printf("two");
break;
case 3: printf("three");
break;
}
}
Answer :
three
Explanation :
The default case can be placed anywhere inside the loop. It is executed only when all other cases doesn't match.
10. main(){
printf("%x",-1<<4);
}
Answer:
fff0
Explanation :
-1 is internally represented as all 1's. When left shifted four times the least significant 4 bits are filled with 0's.The %x format specifier specifies that the integer value be printed as a hexadecimal value.
11. main(){
char string[]="Hello World";
display(string);
}
void display(char *string){
printf("%s",string);
}
Answer:
Compiler Error : Type mismatch in redeclaration of function display
Explanation :
In third line, when the function display is encountered, the compiler doesn't know anything about the function display. It assumes the arguments and return types to be integers, (which is the default type). When it sees the actual function display, the arguments and type contradicts with what it has assumed previously. Hence a compile time error occurs.
12. main(){
int c=- -2;
printf("c=%d",c);
}
Answer:
c=2;
Explanation:
Here unary minus (or negation) operator is used twice. Same maths rules applies, ie. minus * minus= plus.
Note:
However you cannot give like --2. Because -- operator can only be applied to variables as a decrement operator (eg., i--). 2 is a constant and not a variable.
13. #define int char
main(){
int i=65;
printf("sizeof(i)=%d",sizeof(i));
}
Answer:
sizeof(i)=1
Explanation:
Since the #define replaces the string int by the macro char
14. main(){
int i=10;
i=!i>14;
printf("i=%d",i);
}
Answer:
i=0
Explanation:
In the expression !i>14, NOT (!) operator has more precedence than ‗ >‘ symbol. ! is a unary logical operator. !i (!10) is 0 (not of true is false). 0>14 is false (zero).
15. main(){
char s[]={'a','b','c','\n','c','\0'};
char *p,*str,*str1;
p=&s[3];
str=p;
str1=s;
printf("%d",++*p + ++*str1-32);
}
Answer:
77
Explanation:
p is pointing to character '\n'. str1 is pointing to character 'a' ++*p. "p is pointing to '\n' and that is incremented by one." the ASCII value of '\n' is 10, which is then incremented to 11. The value of ++*p is 11. ++*str1, str1 is pointing to 'a' that is incremented by 1 and it becomes 'b'. ASCII value of 'b' is 98.
Now performing (11 + 98 – 32), we get 77 (77 is the ASCII value for "M");
So we get the output 77.
16. main(){
int a[2][2][2] = { {10,2,3,4}, {5,6,7,8} };
int *p,*q;
p=&a[2][2][2];
*q=***a;
printf("%d----%d",*p,*q);
}
Answer:
SomeGarbageValue---1
Explanation:
p=&a[2][2][2] you declare only two 2D arrays, but you are trying to access the third 2D(which you are not declared) it will print garbage values. *q=***a starting address of a is assigned integer pointer. Now q is pointing to starting address of a. If you print *q, it will print first element of 3D array.
17. main(){
struct xx{
char name[]="hello";
};
struct xx *s;
printf("%s",s->name);
}
Answer:
Compiler Error
Explanation:
You should not initialize variables in structure declaration.
18. main(){
struct xx{
int x;
struct yy{
char s;
struct xx *p;
};
struct yy *q;
};
}
Answer:
No output.
Explanation:
Pointer to the same type of structures are known as self referential structures. They are particularly used in implementing datastructures like trees. Structures within structures are known as nested structures.
19. main()
{
printf("\nab");
printf("\bsi");
printf("\rha");
}
Answer:
hai
Explanation:
\n - newline
\b - backspace
\r - linefeed
20. main()
{
int i=5;
printf("%d%d%d%d%d%d",i++,i--,++i,--i,i);
}
Answer:
45545
Explanation:
The arguments in a function call are pushed into the stack from left to right. The evaluation is by popping out from the stack. and the evaluation is from right to left, hence the result.
21. #define square(x) x*x
main()
{
int i;
i = 64/square(4);
printf("%d",i);
}
Answer:
64
Explanation:
The macro call square(4) will substituted by 4*4 so the expression becomes i = 64/4*4 . Since / and * has equal priority the expression will be evaluated as (64/4)*4 i.e. 16*4 = 64
22. main()
{
char *p="hai friends",*p1;
p1=p;
while(*p!='\0') ++*p++;
printf("%s %s",p,p1);
}
Answer:
ibj!gsjfoet
Explanation:
++*p++ will be parse in the given order
Ø *p that is value at the location currently pointed by p will be taken
Ø ++*p the retrieved value will be incremented
Ø when ; is encountered the location will be incremented, that is p++ will be executed
Hence, in the while loop initial value pointed by p is ‗h‘, which is changed to ‗i‘ by executing ++*p and pointer moves to point, ‗a‘ which is similarly changed to ‗b‘ and so on. Similarly blank space is converted to ‗!‘. Thus, we obtain value in p becomes ―ibj!gsjfoet‖ and since p reaches ‗\0‘ and p1 points to p thus p1doesnot print anything.
23. #define a 10
main()
{
#define a 50
printf("%d",;
}
Answer:
50
Explanation:
The preprocessor directives can be redefined anywhere in the program. So the most recently assigned value will be taken.
24. #define clrscr() 100
main(){
clrscr();
printf("%d\n",clrscr());
}
Answer:
100
Explanation:
Preprocessor executes as a seperate pass before the execution of the compiler. So textual replacement of clrscr() to 100 occurs.The input program to compiler looks like this :
main()
{
100;
printf("%d\n",100);
}
Note:
100; is an executable statement but with no action. So it doesn't give any problem.
25. main(){
printf("%p",main);
}
Answer:
Some address will be printed.
Explanation:
Function names are just addresses (just like array names are addresses).main() is also a function. So the address of function main will be printed. %p in printf specifies that the argument is an address. They are printed as hexadecimal numbers.
26. main(){
clrscr();
}
clrscr();
Answer:
No output/error
Explanation:
The first clrscr() occurs inside a function. So it becomes a function call. In the second clrscr(); is a function declaration (because it is not inside any function).
27. enum colors {BLACK,BLUE,GREEN}
main(){
printf("%d..%d..%d",BLACK,BLUE,GREEN);
return(1);
}
Answer:
0..1..2
Explanation:
enum assigns numbers starting from 0, if not explicitly defined.
28. void main(){
char far *farther,*farthest;
printf("%d..%d",sizeof(farther),sizeof(farthest));
}
Answer:
4..2
Explanation:
The second pointer is of char type and not a far pointer
29. main(){
int i=400,j=300;
printf("%d..%d");
}
Answer:
400..300
Explanation:
printf takes the values of the first two assignments of the program. Any number of printf's may be given. All of them take only the first two values. If more number of assignments given in the program,then printf will take garbage values.
30. main(){
char *p;
p="Hello";
printf("%c\n",*&*p);
}
Answer:
H
Explanation:
* is a dereference operator & is a reference operator. They can be applied any number of times provided it is meaningful. Here p points to the first character in the string "Hello". *p dereferences it and so its value is H. Again & references it to an address and * dereferences it to the value H.
31. main(){
int i=1;
while (i<=5){
printf("%d",i);
if (i>2)
goto here;
i++;
}
}
fun(){
here:
printf("PP");
}
Answer:
Compiler error: Undefined label 'here' in function main
Explanation:
Labels have functions scope, in other words The scope of the labels is limited to functions . The label 'here' is available in function fun() Hence it is not visible in function main.
32. main(){
static char names[5][20]={"pascal","ada","cobol","fortran","perl"};
int i;
char *t;
t=names[3];
names[3]=names[4];
names[4]=t;
for (i=0;i<=4;i++)
printf("%s",names[i]);
}
Answer:
Compiler error: Lvalue required in function main
Explanation:
Array names are pointer constants. So it cannot be modified.
33. void main(){
int i=5;
printf("%d",i++ + ++i);
}
Answer:
Output Cannot be predicted exactly.
Explanation:
Side effects are involved in the evaluation of i.
34. void main(){
int i=5;
printf("%d",i+++++i);
}
Answer:
Compiler Error
Explanation:
The expression i+++++i is parsed as i ++ ++ + i which is an illegal combination of operators.
35. main(){
int i=1,j=2;
switch(i){
case 1: printf("GOOD");
break;
case j: printf("BAD");
break;
}
}
Answer:
Compiler Error: Constant expression required in function main.
Explanation:
The case statement can have only constant expressions (this implies that we cannot use variable names directly so an error).
Note:
Enumerated types can be used in case statements.
36. main(){
int i;
printf("%d",scanf("%d",&i)); // value 10 is given as input here
}
Answer:
1
Explanation:
Scanf returns number of items successfully read.Here 10 is given as input which should have been scanned successfully. So number of items read is 1.
37. #define f(g,g2) g##g2
main(){
int var12=100;
printf("%d",f(var,12));
}
Answer:
100
38. main(){
int i=0;
for(;i++;printf("%d",i)) ;
printf("%d",i);
}
Answer:
1
Explanation:
Before entering into the for loop the checking condition is "evaluated". Here it evaluates to 0 (false) and comes out of the loop, and i is incremented (note the semicolon after the for loop).
39. main(){
extern int i;
i=20;
printf("%d",sizeof(i));
}
Answer:
Linker error: undefined symbol '_i'.
Explanation:
extern declaration specifies that the variable i is defined somewhere else. The compiler passes the external variable to be resolved by the linker. So compiler doesn't find an error. During linking the linker searches for the definition of i. Since it is not found the linker flags an error.
40. main(){
printf("%d", out);
}
int out=100;
Answer:
Compiler error: undefined symbol out in function main.
Explanation:
The rule is that a variable is available for use from the point of declaration. Even though a is a global variable, it is not available for main. Hence an error.
41. main(){
extern out;
printf("%d", out);
}
int out=100;
Answer:
100
Explanation:
This is the correct way of writing the previous program.
42. main(){
show();
}
void show(){
printf("I'm the greatest");
}
Answer:
Compier error: Type mismatch in redeclaration of show.
Explanation:
When the compiler sees the function show it doesn't know anything about it. So the default return type (ie, int) is assumed. But when compiler sees the actual definition of show mismatch occurs since it is declared as void. Hence the error.
The solutions are as follows:
1. declare void show() in main() .
2. define show() before main().
3. declare extern void show() before the use of show().
43. main( ){
int a[2][3][2] = {{{2,4},{7,8},{3,4}},{{2,2},{2,3},{3,4}}};
printf(―%u %u %u %d \n‖,a,*a,**a,***a;
printf(―%u %u %u %d \n‖,a+1,*a+1,**a+1,***a+1);
}
Answer:
100, 100, 100, 2
114, 104, 102, 3
Explanation:
The given array is a 3-D one. It can also be viewed as a 1-D array.
2 4 7 8 3 4 2 2 2 3 3 4
100 102 104 106 108 110 112 114 116 118 120 122
Thus, for the first printf statement a, *a, **a give address of first element. Since the indirection ***a gives the value. Hence, the first line of the output. For the second printf a+1 increases in the third dimension thus points to value at 114, *a+1 increments in second dimension thus points to 104, **a +1 increments the first dimension thus points to
102 and ***a+1 first gets the value at first location and then increments it by 1. Hence, the output.
44. main( ){
int a[ ] = {10,20,30,40,50},j,*p;
for(j=0; j<5; j++){
printf(―%d‖ ,*p);
a++;
}
p = a;
for(j=0; j<5; j++){
printf(―%d ‖ ,*p);
p++;
}
}
Answer:
Compiler error: lvalue required.
Explanation:
Error is in line with statement a++. The operand must be an lvalue and may be of any of scalar type for the any operator, array name only when subscripted is an lvalue. Simply array name is a non-modifiable lvalue.
45. main( ){
static int a[ ] = {0,1,2,3,4};
int *p[ ] = {a,a+1,a+2,a+3,a+4};
int **ptr = p;
ptr++;
printf(―\n %d %d %d‖, ptr-p, *ptr-a, **ptr);
*ptr++;
printf(―\n %d %d %d‖, ptr-p, *ptr-a, **ptr);
*++ptr;
printf(―\n %d %d %d‖, ptr-p, *ptr-a, **ptr);
++*ptr;
printf(―\n %d %d %d‖, ptr-p, *ptr-a, **ptr);
}
Answer:
111
222
333
344
Explanation:
Let us consider the array and the two pointers with some address
a
0 1 2 3 4
100 102 104 106 108
p
100 102 104 106 108
1000 1002 1004 1006 1008
ptr
1000
2000
After execution of the instruction ptr++ value in ptr becomes 1002, if scaling factor for integer is 2 bytes. Now ptr – p is value in ptr – starting location of array p, (1002 – 1000) / (scaling factor) = 1, *ptr – a = value at address pointed by ptr – starting value of array a, 1002 has a value 102 so the value is (102 – 100)/(scaling factor) = 1, **ptr is the value stored in the location pointed by the pointer of ptr = value pointed by value pointed by 1002 = value pointed by 102 = 1. Hence the output of the firs printf is 1, 1, 1.
After execution of *ptr++ increments value of the value in ptr by scaling factor, so it becomes1004. Hence, the outputs for the second printf are ptr – p = 2, *ptr – a = 2, **ptr = 2.
After execution of *++ptr increments value of the value in ptr by scaling factor, so it becomes1004. Hence, the outputs for the third printf are ptr – p = 3, *ptr – a = 3, **ptr = 3.
After execution of ++*ptr value in ptr remains the same, the value pointed by the value is incremented by the scaling factor. So the value in array p at location 1006 changes from 106 10 108,. Hence, the outputs for the fourth printf are ptr – p = 1006 – 1000 = 3, *ptr – a = 108 – 100 = 4, **ptr = 4.
46. main( ){
char *q;
int j;
for (j=0; j<3; j++) scanf(―%s‖ ,(q+j));
for (j=0; j<3; j++) printf(―%c‖ ,*(q+j));
for (j=0; j<3; j++) printf(―%s‖ ,(q+j));
}
Explanation:
Here we have only one pointer to type char and since we take input in the same pointer thus we keep writing over in the same location, each time shifting the pointer value by 1. Suppose the inputs are MOUSE, TRACK and VIRTUAL. Then for the first input suppose the pointer starts at location 100 then the input one is stored as
M O U S E \0
When the second input is given the pointer is incremented as j value becomes 1, so the input is filled in memory starting from 101.
M T R A C K \0
The third input starts filling from the location 102
M T V I R T U A L \0
This is the final value stored .
The first printf prints the values at the position q, q+1 and q+2 = M T V
The second printf prints three strings starting from locations q, q+1, q+2
i.e MTVIRTUAL, TVIRTUAL and VIRTUAL.
47. main( ){
void *vp;
char ch = ‗g‘, *cp = ―goofy‖;
int j = 20;
vp = &ch;
printf(―%c‖, *(char *)vp);
vp = &j;
printf(―%d‖,*(int *)vp);
vp = cp;
printf(―%s‖,(char *)vp + 3);
}
Answer:
g20fy
Explanation:
Since a void pointer is used it can be type casted to any other type pointer. vp = &ch stores address of char ch and the next statement prints the value stored in vp after type casting it to the proper data type pointer. the output is ‗g‘. Similarly the output from second printf is ‗20‘. The third printf statement type casts it to print the string from the 4th value hence the output is ‗fy‘.
48. main ( ){
static char *s[ ] = {―black‖, ―white‖, ―yellow‖, ―violet‖};
char **ptr[ ] = {s+3, s+2, s+1, s}, ***p;
p = ptr;
**++p;
printf(―%s‖,*--*++p + 3);
}
Answer:
ck
Explanation:
In this problem we have an array of char pointers pointing to start of 4 strings. Then we have ptr which is a pointer to a pointer of type char and a variable p which is a pointer to a pointer to a pointer of type char. p hold the initial value of ptr, i.e. p = s+3. The next statement increment value in p by 1 , thus now value of p = s+2. In the printf statement the expression is evaluated *++p causes gets value s+1 then the pre decrement is executed and we get s+1 – 1 = s . the indirection operator now gets the value from the array of s and adds 3 to the starting address. The string is printed starting from this position. Thus, the output is ‗ck‘.
49. main(){
int i, n;
char *x = ―girl‖;
n = strlen(x);
*x = x[n];
for(i=0; i<5);
}
Answer:
Runtime error: Abnormal program termination.
assert failed (i<5), ,
Explanation:
asserts are used during debugging to make sure that certain conditions are satisfied. If assertion fails, the program will terminate reporting the same. After debugging use,
#undef NDEBUG
and this will disable all the assertions from the source code. Assertion is a good debugging tool to make use of.
51. main(){
int i=-1;
+i;
printf("i = %d, +i = %d \n",i,+i);
}
Answer:
i = -1, +i = -1
Explanation:
Unary + is the only dummy operator in C. Where-ever it comes you can just ignore it just because it has no effect in the expressions (hence the name dummy operator).
52. What are the files which are automatically opened when a C file is executed?
Answer:
stdin, stdout, stderr (standard input,standard output,standard error).
53. What will be the position of the file marker?
a) fseek(ptr,0,SEEK_SET);
b) fseek(ptr,0,SEEK_CUR);
Answer :
a) The SEEK_SET sets the file position marker to the starting of the file.
b) The SEEK_CUR sets the file position marker to the current position of the file.
54. main(){
char name[10],s[12];
scanf(" \"%[^\"]\"",s);
}
How scanf will execute?
Answer:
First it checks for the leading white space and discards it.Then it matches with a quotation mark and then it reads all character upto another quotation mark.
55. What is the problem with the following code segment?
while ((fgets(receiving array,50,file_ptr)) != EOF) ;
Answer & Explanation:
fgets returns a pointer. So the correct end of file check is checking for != NULL.
56. main(){
main();
}
Answer:
Runtime error : Stack overflow.
Explanation:
main function calls itself again and again. Each time the function is called its return address is stored in the call stack. Since there is no condition to terminate the function call, the call stack overflows at runtime. So it terminates the program and results in an error.
57. main(){
char *cptr,c;
void *vptr,v;
c=10; v=0;
cptr=&c; vptr=&v;
printf("%c%v",c,v);
}
Answer:
Compiler error (at line number 4): size of v is Unknown.
Explanation:
You can create a variable of type void * but not of type void, since void is an empty type. In the second line you are creating variable vptr of type void * and v of type void hence an error.
58. main() {
char *str1="abcd";
char str2[]="abcd";
printf("%d %d %d",sizeof(str1),sizeof(str2),sizeof("abcd"));
}
Answer:
2 5 5
Explanation:
In first sizeof, str1 is a character pointer so it gives you the size of the pointer variable. In second sizeof the name str2 indicates the name of the array whose size is 5 (including the '\0' termination character). The third sizeof is similar to the second one.
59. main(){
char not;
not=!2;
printf("%d",not);
}
Answer:
0
Explanation:
! is a logical operator. In C the value 0 is considered to be the boolean value FALSE, and any non-zero value is considered to be the boolean value TRUE. Here 2 is a non-zero value so TRUE. !TRUE is FALSE (0) so it prints 0.
60. #define FALSE -1
#define TRUE 1
#define NULL 0
main(){
if(NULL)
puts("NULL");
else if(FALSE)
puts("TRUE");
else
puts("FALSE");
}
Answer:
TRUE
Explanation:
The input program to the compiler after processing by the preprocessor is,
main(){
if(0)
puts("NULL");
else if(-1)
puts("TRUE");
else
puts("FALSE");
}
Preprocessor doesn't replace the values given inside the double quotes. The check by if condition is boolean value false so it goes to else. In second if -1 is boolean value true hence "TRUE" is printed.
61. main(){
int k=1;
printf("%d==1 is ""%s",k,k==1?"TRUE":"FALSE");
}
Answer:
1==1 is TRUE
Explanation:
When two strings are placed together (or separated by white-space) they are concatenated (this is called as "stringization" operation). So the string is as if it is given as "%d==1 is %s". The conditional operator( ?: ) evaluates to "TRUE".
62. main(){
int y;
scanf("%d",&y); // input given is 2000
if( (y%4==0 && y%100 != 0) || y%100 == 0 )
printf("%d is a leap year");
else
printf("%d is not a leap year");
}
Answer:
2000 is a leap year
Explanation:
An ordinary program to check if leap year or not.
63. #define max 5
#define int arr1[max]
main(){
typedef char arr2[max];
arr1 list={0,1,2,3,4};
arr2 name="name";
printf("%d %s",list[0],name);
}
Answer:
Compiler error (in the line arr1 list = {0,1,2,3,4})
Explanation:
arr2 is declared of type array of size 5 of characters. So it can be used to declare the variable name of the type arr2. But it is not the case of arr1. Hence an error.
Rule of Thumb:
#defines are used for textual replacement whereas typedefs are used for declaring new types.
64. int i=10;
main() {
extern int i; {
int i=20;{
const volatile unsigned i=30;
printf("%d",i);
}
printf("%d",i);
}
printf("%d",i);
}
Answer:
30,20,10
Explanation:
'{' introduces new block and thus new scope. In the innermost block i is declared as, const volatile unsigned which is a valid declaration. i is assumed of type int. So printf prints 30. In the next block, i has value 20 and so printf prints 20. In the outermost block, i is declared as extern, so no storage space is allocated for it. After compilation is over the linker resolves it to global variable i (since it is the only variable visible there). So it prints i's value as 10.
65. main(){
int *j;{
int i=10;
j=&i;
}
printf("%d",*j);
}
Answer:
10
Explanation:
The variable i is a block level variable and the visibility is inside that block only. But the lifetime of i is lifetime of the function so it lives upto the exit of main function. Since the i is still allocated space, *j prints the value stored in i since j points i.
66. main(){
int i=-1;
-i;
printf("i = %d, -i = %d \n",i,-i);
}
Answer:
i = -1, -i = 1
Explanation:
-i is executed and this execution doesn't affect the value of i. In printf first you just print the value of i. After that the value of the expression -i = -(-1) is printed.
67. main() {
const int i=4;
float j;
j = ++i;
printf("%d %f", i,++j);
}
Answer:
Compiler error
Explanation:
i is a constant. you cannot change the value of constant
68. main(){
int a[2][2][2] = { {1,2,3,4}, {5,6,7,8} };
int *p,*q;
p=&a[2][2][2];
*q=***a;
printf("%d..%d",*p,*q);
}
Answer:
garbagevalue..1
Explanation:
p=&a[2][2][2] you declare only two 2D arrays. but you are trying to access the third 2D(which you are not declared) it will print garbage values. *q=***a starting address of a is assigned integer pointer. now q is pointing to starting address of a.if you print *q meAnswer:it will print first element of 3D array.
69. main() {
register i=5;
char j[]= "hello";
printf("%s %d",j,i);
}
Answer:
hello 5
Explanation:
if you declare i as register compiler will treat it as ordinary integer and it will take integer value. i value may be stored either in register or in memory.
70. main(){
int i=5,j=6,z;
printf("%d",i+++j);
}
Answer:
11
Explanation:
The expression i+++j is treated as (i++ + j).
71. struct aaa{
struct aaa *prev;
int i;
struct aaa *next;
};
main(){
struct aaa abc,def,ghi,jkl;
int x=100;
abc.i=0;abc.prev=&jkl;
abc.next=&def;
def.i=1;def.prev=&abc;def.next=&ghi;
ghi.i=2;ghi.prev=&def;
ghi.next=&jkl;
jkl.i=3;jkl.prev=&ghi;jkl.next=&abc;
x=abc.next->next->prev->next->i;
printf("%d",x);
}
Answer:
2
Explanation:
above all statements form a double circular linked list;
abc.next->next->prev->next->i
this one points to "ghi" node the value of at particular node is 2.
72. struct point{
int x;
int y;
};
struct point origin,*pp;
main(){
pp=&origin;
printf("origin is(%d%d)\n",(*pp).x,(*pp).y);
printf("origin is (%d%d)\n",pp->x,pp->y);
}
Answer:
origin is(0,0)
origin is(0,0)
Explanation:
pp is a pointer to structure. we can access the elements of the structure either with arrow mark or with indirection operator.
Note:
Since structure point is globally declared x & y are initialized as zeroes
73. main(){
int i=_l_abc(10);
printf("%d\n",--i);
}
int _l_abc(int i){
return(i++);
}
Answer:
9
Explanation:
return(i++) it will first return i and then increments. i.e. 10 will be returned.
74. main(){
char *p;
int *q;
long *r;
p=q=r=0;
p++;
q++;
r++;
printf("%p...%p...%p",p,q,r);
}
Answer:
0001...0002...0004
Explanation:
++ operator when applied to pointers increments address according to their corresponding data-types.
75. main(){
char c=' ',x,convert(z);
getc(c);
if((c>='a') && (c<='z'))
x=convert(c);
printf("%c",x);
}
convert(z){
return z-32;
}
Answer:
Compiler error
Explanation:
Declaration of convert and format of getc() are wrong.
76. main(int argc, char **argv){
printf("enter the character");
getchar();
sum(argv[1],argv[2]);
}
sum(num1,num2)int num1,num2;{
return num1+num2;
}
Answer:
Compiler error.
Explanation:
argv[1] & argv[2] are strings. They are passed to the function sum without converting it to integer values.
77. int one_d[]={1,2,3};
main(){
int *ptr;
ptr=one_d;
ptr+=3;
printf("%d",*ptr);
}
Answer:
garbage value
Explanation:
ptr pointer is pointing to out of the array range of one_d.
78. aaa() {
printf("hi");
}
bbb(){
printf("hello");
}
ccc(){
printf("bye");
}
main(){
int (*ptr[3])();
ptr[0]=aaa;
ptr[1]=bbb;
ptr[2]=ccc;
ptr[2]();
}
Answer:
bye
Explanation:
ptr is array of pointers to functions of return type int.ptr[0] is assigned to address of the function aaa. Similarly ptr[1] and ptr[2] for bbb and ccc respectively. ptr[2]() is in effect of writing ccc(), since ptr[2] points to ccc.
79. main(){
FILE *ptr;
char i;
ptr=fopen("zzz.c","r");
while((i=fgetch(ptr))!=EOF)
printf("%c",i);
}
Answer:
contents of zzz.c followed by an infinite loop
Explanation:
The condition is checked against EOF, it should be checked against NULL.
80. main(){
int i =0;j=0;
if(i && j++)
printf("%d..%d",i++,j);
printf("%d..%d,i,j);
}
Answer:
0..0
Explanation:
The value of i is 0. Since this information is enough to determine the truth value of the boolean expression. So the statement following the if statement is not executed. The values of i and j remain unchanged and get printed.
81. main(){
int i;
i = abc();
printf("%d",i);
}
abc(){
_AX = 1000;
}
Answer:
1000
Explanation:
Normally the return value from the function is through the information from the accumulator. Here _AH is the pseudo global variable denoting the accumulator. Hence, the value of the accumulator is set 1000 so the function returns value 1000.
82. int i;
main(){
int t;
for ( t=4;scanf("%d",&i)-t;printf("%d\n",i))
printf("%d--",t--);
}
// If the inputs are 0,1,2,3 find the o/p
Answer:
4--0
3--1
2--2
Explanation:
Let us assume some x= scanf("%d",&i)-t the values during execution will be,
t i x
4 0 -4
3 1 -2
2 2 0
83. main(){
int a= 0;int b = 20;char x =1;char y =10;
if(a,b,x,y)
printf("hello");
}
Answer:
hello
Explanation:
The comma operator has associativity from left to right. Only the rightmost value is returned and the other values are evaluated and ignored. Thus the value of last variable y is returned to check in if. Since it is a non zero value if becomes true so, "hello" will be printed.
84. main(){
unsigned int i;
for(i=1;i>-2;i--)
printf("c aptitude");
}
Explanation:
i is an unsigned integer. It is compared with a signed value. Since the both types doesn't match, signed is promoted to unsigned value. The unsigned equivalent of -2 is a huge value so condition becomes false and control comes out of the loop.
85. In the following pgm add a stmt in the function fun such that the address of 'a' gets stored in 'j'.
main(){
int * j;
void fun(int **);
fun(&j);
}
void fun(int **k) {
int a =0;
/* add a stmt here*/
}
Answer:
*k = &a
Explanation:
The argument of the function is a pointer to a pointer.
86. What are the following notations of defining functions known as?
i. int abc(int a,float b) {
/* some code */
}
ii. int abc(a,b)
int a; float b; {
/* some code*/
}
Answer:
i. ANSI C notation
ii. Kernighan & Ritche notation
87. main(){
char *p;
p="%d\n";
p++;
p++;
printf(p-2,300);
}
Answer:
300
Explanation:
The pointer points to % since it is incremented twice and again decremented by 2, it points to '%d\n' and 300 is printed.
88. main(){
char a[100];
a[0]='a';a[1]]='b';a[2]='c';a[4]='d';
abc(;
}
abc(char a[]){
a++;
printf("%c",*;
a++;
printf("%c",*;
}
Explanation:
The base address is modified only in function and as a result a points to 'b' then after incrementing to 'c' so bc will be printed.
89. func(a,b)
int a,b;{
return( a= (a==b) );
}
main(){
int process(),func();
printf("The value of process is %d !\n ",process(func,3,6));
}
process(pf,val1,val2)
int (*pf) ();
int val1,val2;{
return((*pf) (val1,val2));
}
Answer:
The value if process is 0 !
Explanation:
The function 'process' has 3 parameters - 1, a pointer to another function 2 and 3, integers. When this function is invoked from main, the following substitutions for formal parameters take place: func for pf, 3 for val1 and 6 for val2. This function returns the result of the operation performed by the function 'func'. The function func has two integer parameters. The formal parameters are substituted as 3 for a and 6 for b. since 3 is not equal to 6, a==b returns 0. therefore the function returns 0 which in turn is returned by the function 'process'.
90. void main(){
static int i=5;
if(--i){
main();
printf("%d ",i);
}
}
Answer:
0 0 0 0
Explanation:
The variable "I" is declared as static, hence memory for I will be allocated for only once, as it encounters the statement. The function main() will be called recursively unless I becomes equal to 0, and since main() is recursively called, so the value of static I ie., 0 will be printed every time the control is returned.
91. void main(){
int k=ret(sizeof(float));
printf("\n here value is %d",++k);
}
int ret(int ret){
ret += 2.5;
return(ret);
}
Answer:
Here value is 7
Explanation:
The int ret(int ret), ie., the function name and the argument name can be the same.
Firstly, the function ret() is called in which the sizeof(float) ie., 4 is passed, after the first expression the value in ret will be 6, as ret is integer hence the value stored in ret will have implicit type conversion from float to int. The ret is returned in main() it is printed after and preincrement.
92. void main(){
char a[]="12345\0";
int i=strlen(;
printf("here in 3 %d\n",++i);
}
Answer:
here in 3 6
Explanation:
The char array 'a' will hold the initialized string, whose length will be counted from 0 till the null character. Hence the 'I' will hold the value equal to 5, after the pre-increment in the printf statement, the 6 will be printed.
93. void main(){
unsigned giveit=-1;
int gotit;
printf("%u ",++giveit);
printf("%u \n",gotit=--giveit);
}
Answer:
0 65535
94. void main(){
int i;
char a[]="\0";
if(printf("%s\n",a))
printf("Ok here \n");
else
printf("Forget it\n");
}
Answer:
Ok here
Explanation:
Printf will return how many characters does it print. Hence printing a null character returns 1 which makes the if statement true, thus "Ok here" is printed.
95. void main(){
void *v;
int integer=2;
int *i=&integer;
v=i;
printf("%d",(int*)*v);
}
Answer:
Compiler Error. We cannot apply indirection on type void*.
Explanation:
Void pointer is a generic pointer type. No pointer arithmetic can be done on it. Void pointers are normally used for,
1. Passing generic pointers to functions and returning such pointers.
2. As a intermediate pointer type.
3. Used when the exact pointer type will be known at a later point of time.
96. void main(){
int i=i++,j=j++,k=k++;
printf(―%d%d%d‖,i,j,k);
}
Answer:
Garbage values.
Explanation:
An identifier is available to use in program code from the point of its declaration.
So expressions such as i = i++ are valid statements. The i, j and k are automatic variables and so they contain some garbage value. Garbage in is garbage out (GIGO).
97. void main(){
static int i=i++, j=j++, k=k++;
printf(―i = %d j = %d k = %d‖, i, j, k);
}
Answer:
i = 1 j = 1 k = 1
Explanation:
Since static variables are initialized to zero by default.
98. void main(){
while(1){
if(printf("%d",printf("%d")))
break;
else
continue;
}
}
Answer:
Garbage values
Explanation:
The inner printf executes first to print some garbage value. The printf returns no of characters printed and this value also cannot be predicted. Still the outer printf prints something and so returns a non-zero value. So it encounters the break statement and comes out of the while statement.
99. main(){
unsigned int i=10;
while(i-->=0)
printf("%u ",i);
}
Answer:
10 9 8 7 6 5 4 3 2 1 0 65535 65534…..
Explanation:
Since i is an unsigned integer it can never become negative. So the expression i-- >=0 will always be true, leading to an infinite loop.
100. main(){
int x,y=2,z,a;
if(x=y%2) z=2;
a=2;
printf("%d %d ",z,x);
}
Answer:
Garbage-value 0
Explanation:
The value of y%2 is 0. This value is assigned to x. The condition reduces to if (x) or in other words if(0) and so z goes uninitialized.
Thumb Rule: Check all control paths to write bug free code.
101. main(){
int a[10];
printf("%d",*a+1-*a+3);
}
Answer:
4
Explanation:
*a and -*a cancels out. The result is as simple as 1 + 3 = 4 !
102. main(){
unsigned int i=65000;
while(i++!=0);
printf("%d",i);
}
Answer:
1
Explanation:
Note the semicolon after the while statement. When the value of i becomes 0 it comes out of while loop. Due to post-increment on i the value of i while printing is 1.
103. main(){
int i=0;
while(+(+i--)!=0)
i-=i++;
printf("%d",i);
}
Answer:
-1
Explanation:
Unary + is the only dummy operator in C. So it has no effect on the expression and now the while loop is, while(i--!=0) which is false and so breaks out of while loop. The value –1 is printed due to the post-decrement operator.
104. main(){
float f=5,g=10;
enum{i=10,j=20,k=50};
printf("%d\n",++k);
printf("%f\n",f<<2);
printf("%lf\n",f%g);
printf("%lf\n",fmod(f,g));
}
Answer:
Line no 5: Error: Lvalue required
Line no 6: Cannot apply leftshift to float
Line no 7: Cannot apply mod to float
Explanation:
Enumeration constants cannot be modified, so you cannot apply ++.Bit-wise operators and % operators cannot be applied on float values.fmod() is to find the modulus values for floats as % operator is for ints.
105. main(){
int i=10;
void pascal f(int,int,int);
f(i++,i++,i++);
printf(" %d",i);
}
void pascal f(integer :i,integer:j,integer :k){
write(i,j,k);
}
Answer:
Compiler error: unknown type integer
Compiler error: undeclared function write
Explanation:
Pascal keyword doesn‘t mean that pascal code can be used. It means that the function follows Pascal argument passing mechanism in calling the functions.
106. void pascal f(int i,int j,int k){
printf(―%d %d %d‖,i, j, k);
}
void cdecl f(int i,int j,int k){
printf(―%d %d %d‖,i, j, k);
}
main(){
int i=10;
f(i++,i++,i++);
printf(" %d\n",i);
i=10;
f(i++,i++,i++);
printf(" %d",i);
}
Answer:
10 11 12 13
12 11 10 13
Explanation:
Pascal argument passing mechanism forces the arguments to be called from left to right. cdecl is the normal C argument passing mechanism where the arguments are passed from right to left.
107. What is the output of the program given below
main(){
signed char i=0;
for(;i>=0;i++) ;
printf("%d\n",i);
}
Answer:
-128
Explanation:
Notice the semicolon at the end of the for loop. THe initial value of the i is set to 0. The inner loop executes to increment the value from 0 to 127 (the positive range of char) and then it rotates to the negative value of -128. The condition in the for loop fails and so comes out of the for loop. It prints the current value of i that is -128.
108. main(){
unsigned char i=0;
for(;i>=0;i++) ;
printf("%d\n",i);
}
Answer:
infinite loop
Explanation:
The difference between the previous question and this one is that the char is declared to be unsigned. So the i++ can never yield negative value and i>=0 never becomes false so that it can come out of the for loop.
109. main(){
char i=0;
for(;i>=0;i++) ;
printf("%d\n",i);
}
Answer:
Behavior is implementation dependent.
Explanation:
The detail if the char is signed/unsigned by default is implementation dependent. If the implementation treats the char to be signed by default the program will print –128 and terminate. On the other hand if it considers char to be unsigned by default, it goes to infinite loop.
Rule:
You can write programs that have implementation dependent behavior. But dont write programs that depend on such behavior.
110. Is the following statement a declaration/definition. Find what does it mean?
int (*x)[10];
Answer:
Definition. x is a pointer to array of(size 10) integers.
Apply clock-wise rule to find the meaning of this definition.
111. What is the output for the program given below?
typedef enum errorType{warning, error, exception,}error;
main() {
error g1;
g1=1;
printf("%d",g1);
}
Answer:
Compiler error: Multiple declaration for error
Explanation:
The name error is used in the two meanings. One means that it is a enumerator constant with value 1. The another use is that it is a type name (due to typedef) for enum errorType. Given a situation the compiler cannot distinguish the meaning of error to know in what sense the error is used:
error g1;
g1=error;
// which error it refers in each case?
When the compiler can distinguish between usages then it will not issue error (in pure technical terms, names can only be overloaded in different namespaces).
Note:
The extra comma in the declaration,enum errorType{warning, error, exception,} is not an error. An extra comma is valid and is provided just for programmer‘s convenience.
112. typedef struct error{int warning, error, exception;}error;
main(){
error g1;
g1.error =1;
printf("%d",g1.error);
}
Answer:
1
Explanation:
The three usages of name errors can be distinguishable by the compiler at any instance, so valid (they are in different namespaces).
Typedef struct error{int warning, error, exception;}error;
This error can be used only by preceding the error by struct keyword as in:
struct error someError;
typedef struct error{int warning, error, exception;}error;
This can be used only after . (dot) or -> (arrow) operator preceded by the variable name as in :
g1.error =1;
printf("%d",g1.error);
typedef struct error{int warning, error, exception;}error;
This can be used to define variables without using the preceding struct keyword as in:
error g1;
Since the compiler can perfectly distinguish between these three usages, it is perfectly legal and valid.
Note:
This code is given here to just explain the concept behind. In real programming don‘t use such overloading of names. It reduces the readability of the code. Possible doesn‘t mean that we should use it!
113. #ifdef something
int some=0;
#endif
main(){
int thing = 0;
printf("%d %d\n", some ,thing);
}
Answer:
Compiler error : undefined symbol some
Explanation:
This is a very simple example for conditional compilation. The name something is not already known to the compiler making the declaration
int some = 0;
effectively removed from the source code.
114. #if something == 0
int some=0;
#endif
main(){
int thing = 0;
printf("%d %d\n", some ,thing);
}
Answer:
0 0
Explanation:
This code is to show that preprocessor expressions are not the same as the ordinary expressions. If a name is not known the preprocessor treats it to be equal to zero.
115. What is the output for the following program?
main(){
int arr2D[3][3];
printf("%d\n", ((arr2D==* arr2D)&&(* arr2D == arr2D[0])) );
}
Answer:
1
Explanation:
This is due to the close relation between the arrays and pointers. N dimensional arrays are made up of (N-1) dimensional arrays. arr2D is made up of a 3 single arrays that contains 3 integers each .
The name arr2D refers to the beginning of all the 3 arrays. *arr2D refers to the start of the first 1D array (of 3 integers) that is the same address as arr2D. So the expression (arr2D == *arr2D) is true (1).
Similarly, *arr2D is nothing but *(arr2D + 0), adding a zero doesn‘t change the value/meaning. Again arr2D[0] is the another way of telling *(arr2D + 0). So the expression (*(arr2D + 0) == arr2D[0]) is true (1).
Since both parts of the expression evaluates to true the result is true(1) and the same is printed.
116. void main(){
if(~0 == (unsigned int)-1)
printf(―You can answer this if you know how values are represented in memory‖);
}
Answer:
You can answer this if you know how values are represented in memory
Explanation:
~ (tilde operator or bit-wise negation operator) operates on 0 to produce all ones to fill the space for an integer. –1 is represented in unsigned value as all 1‘s and so both are equal.
117. int swap(int *a,int *b){
*a=*a+*b;*b=*a-*b;*a=*a-*b;
}
main() {
int x=10,y=20;
swap(&x,&y);
printf("x= %d y = %d\n",x,y);
}
Answer:
x = 20 y = 10
Explanation:
This is one way of swapping two values. Simple checking will help understand this.
118. main(){
char *p = ―ayqm‖;
printf(―%c‖,++*(p++));
}
Answer:
b
119. main() {
int i=5;
printf("%d",++i++);
}
Answer:
Compiler error: Lvalue required in function main
Explanation:
++i yields an rvalue. For postfix ++ to operate an lvalue is required.
120. main(){
char *p = ―ayqm‖;
char c;
c = ++*p++;
printf(―%c‖,c);
}
Answer:
b
Explanation:
There is no difference between the expression ++*(p++) and ++*p++. Parenthesis just works as a visual clue for the reader to see which expression is first evaluated.
121.
int aaa() {printf(―Hi‖);}
int bbb(){printf(―hello‖);}
iny ccc(){printf(―bye‖);}
main(){
int ( * ptr[3]) ();
ptr[0] = aaa;
ptr[1] = bbb;
ptr[2] =ccc;
ptr[2]();
}
Answer:
bye
Explanation:
int (* ptr[3])() says that ptr is an array of pointers to functions that takes no arguments and returns the type int. By the assignment ptr[0] = aaa; it means that the first function pointer in the array is initialized with the address of the function aaa. Similarly, the other two array elements also get initialized with the addresses of the functions bbb and ccc. Since ptr[2] contains the address of the function ccc, the call to the function ptr[2]() is same as calling ccc(). So it results in printing "bye".
122. main(){
int i=5;
printf(―%d‖,i=++i ==6);
}
Answer:
1
Explanation:
The expression can be treated as i = (++i==6), because == is of higher precedence than = operator. In the inner expression, ++i is equal to 6 yielding true(1). Hence the result.
123. main(){
char p[ ]="%d\n";
p[1] = 'c';
printf(p,65);
}
Answer:
A
Explanation:
Due to the assignment p[1] = ‗c‘ the string becomes, ―%c\n‖. Since this string becomes the format string for printf and ASCII value of 65 is ‗A‘, the same gets printed.
124. void ( * abc( int, void ( *def) () ) ) ();
Answer:
abc is a ptr to a function which takes 2 parameters .(. an integer variable.(b). a ptrto a funtion which returns void. the return type of the function is void.
Explanation:
Apply the clock-wise rule to find the result.
125. main(){
while (strcmp(―some‖,‖some\0‖))
printf(―Strings are not equal\n‖);
}
Answer:
No output
Explanation:
Ending the string constant with \0 explicitly makes no difference. So ―some‖ and ―some\0‖ are equivalent. So, strcmp returns 0 (false) hence breaking out of the while loop.
126. main(){
char str1[] = {‗s‘,‘o‘,‘m‘,‘e‘};
char str2[] = {‗s‘,‘o‘,‘m‘,‘e‘,‘\0‘};
while (strcmp(str1,str2))
printf(―Strings are not equal\n‖);
}
Answer:
―Strings are not equal‖
―Strings are not equal‖
….
Explanation:
If a string constant is initialized explicitly with characters, ‗\0‘ is not appended automatically to the string. Since str1 doesn‘t have null termination, it treats whatever the values that are in the following positions as part of the string until it randomly reaches a ‗\0‘. So str1 and str2 are not the same, hence the result.
127. main(){
int i = 3;
for (;i++=0;) printf(―%d‖,i);
}
Answer:
Compiler Error: Lvalue required.
Explanation:
As we know that increment operators return rvalues and hence it cannot appear on the left hand side of an assignment operation.
128. void main(){
int *mptr, *cptr;
mptr = (int*)malloc(sizeof(int));
printf(―%d‖,*mptr);
int *cptr = (int*)calloc(sizeof(int),1);
printf(―%d‖,*cptr);
}
Answer:
garbage-value 0
Explanation:
The memory space allocated by malloc is uninitialized, whereas calloc returns the allocated memory space initialized to zeros.
129. void main(){
static int i;
while(i<=10)
(i>2)?i++:i--;
printf(―%d‖, i);
}
Answer:
32767
Explanation:
Since i is static it is initialized to 0. Inside the while loop the conditional operator evaluates to false, executing i--. This continues till the integer value rotates to positive value (32767). The while condition becomes false and hence, comes out of the while loop, printing the i value.
130. main(){
int i=10,j=20;
j = i, j?(i,j)?i:j:j;
printf("%d %d",i,j);
}
Answer:
10 10
Explanation:
The Ternary operator ( ? : ) is equivalent for if-then-else statement. So the question can be written as:
if(i,j){
if(i,j)
j = i;
else
j = j;
}
else
j = j;
131. 1. const char *a;
2. char* const a;
3. char const *a;
-Differentiate the above declarations.
Answer:
1. 'const' applies to char * rather than 'a' ( pointer to a constant char )
*a='F' : illegal
a="Hi" : legal
2. 'const' applies to 'a' rather than to the value of a (constant pointer to char )
*a='F' : legal
a="Hi" : illegal
3. Same as 1.
132. main(){
int i=5,j=10;
i=i&=j&&10;
printf("%d %d",i,j);
}
Answer:
1 10
Explanation:
The expression can be written as i=(i&=(j&&10)); The inner expression (j&&10) evaluates to 1 because j==10. i is 5. i = 5&1 is 1. Hence the result.
133. main(){
int i=4,j=7;
j = j || i++ && printf("YOU CAN");
printf("%d %d", i, j);
}
Answer:
4 1
Explanation:
The boolean expression needs to be evaluated only till the truth value of the expression is not known. j is not equal to zero itself means that the expression‘s truth value is 1. Because it is followed by || and true || (anything) => true where (anything) will not be evaluated. So the remaining expression is not evaluated and so the value of i remains the same.
Similarly when && operator is involved in an expression, when any of the operands become false, the whole expression‘s truth value becomes false and hence the remaining expression will not be evaluated.
false && (anything) => false where (anything) will not be evaluated.
134. main(){
register int a=2;
printf("Address of a = %d",&;
printf("Value of a = %d",;
}
Answer:
Compier Error: '&' on register variable
Rule to Remember:
& (address of ) operator cannot be applied on register variables.
135. main(){
float i=1.5;
switch(i){
case 1: printf("1");
case 2: printf("2");
default : printf("0");
}
}
Answer:
Compiler Error: switch expression not integral
Explanation:
Switch statements can be applied only to integral types.
136. main(){
extern i;
printf("%d\n",i);{
int i=20;
printf("%d\n",i);
}
}
Answer:
Linker Error : Unresolved external symbol i
Explanation:
The identifier i is available in the inner block and so using extern has no use in resolving it.
137. main(){
int a=2,*f1,*f2;
f1=f2=&a;
*f2+=*f2+=a+=2.5;
printf("\n%d %d %d",a,*f1,*f2);
}
Answer:
16 16 16
Explanation:
f1 and f2 both refer to the same memory location a. So changes through f1 and f2 ultimately affects only the value of a.
138. main(){
char *p="GOOD";
char a[ ]="GOOD";
printf("\n sizeof(p) = %d, sizeof(*p) = %d, strlen(p) = %d", sizeof(p), sizeof(*p), strlen(p));
printf("\n sizeof( = %d, strlen( = %d", sizeof(, strlen();
}
Answer:
sizeof(p) = 2, sizeof(*p) = 1, strlen(p) = 4
sizeof( = 5, strlen( = 4
Explanation:
sizeof(p) => sizeof(char*) => 2
sizeof(*p) => sizeof(char) => 1
Similarly,
sizeof( => size of the character array => 5
When sizeof operator is applied to an array it returns the sizeof the array and it is not the same as the sizeof the pointer variable. Here the sizeof( where a is the character array and the size of the array is 5 because the space necessary for the terminating NULL character should also be taken into account.
139. #define DIM( array, type) sizeof(array)/sizeof(type)
main(){
int arr[10];
printf(―The dimension of the array is %d‖, DIM(arr, int));
}
Answer:
10
Explanation:
The size of integer array of 10 elements is 10 * sizeof(int). The macro expands to sizeof(arr)/sizeof(int) => 10 * sizeof(int) / sizeof(int) => 10.
140. int DIM(int array[]) {
return sizeof(array)/sizeof(int );
}
main(){
int arr[10];
printf(―The dimension of the array is %d‖, DIM(arr));
}
Answer:
1
Explanation:
Arrays cannot be passed to functions as arguments and only the pointers can be passed. So the argument is equivalent to int * array (this is one of the very few places where [] and * usage are equivalent). The return statement becomes, sizeof(int *)/ sizeof(int) that happens to be equal in this case.
141. main(){
static int a[3][3]={1,2,3,4,5,6,7,8,9};
int i,j;
static *p[]={a,a+1,a+2};
for(i=0;i<3;i++){
for(j=0;j<3;j++)
printf("%d\t%d\t%d\t%d\n",*(*(p+i)+j),
*(*(j+p)+i),*(*(i+p)+j),*(*(p+j)+i));
}
}
Answer:
1 1 1 1
2 4 2 4
3 7 3 7
4 2 4 2
5 5 5 5
6 8 6 8
7 3 7 3
8 6 8 6
9 9 9 9
Explanation:
*(*(p+i)+j) is equivalent to p[i][j].
142. main(){
void swap();
int x=10,y=8;
swap(&x,&y);
printf("x=%d y=%d",x,y);
}
void swap(int *a, int *b){
*a ^= *b, *b ^= *a, *a ^= *b;
}
Answer:
x=10 y=8
Explanation:
Using ^ like this is a way to swap two variables without using a temporary variable and that too in a single statement.
Inside main(), void swap(); means that swap is a function that may take any number of arguments (not no arguments) and returns nothing. So this doesn‘t issue a compiler error by the call swap(&x,&y); that has two arguments.
This convention is historically due to pre-ANSI style (referred to as Kernighan and Ritchie style) style of function declaration. In that style, the swap function will be defined as follows,
void swap()
int *a, int *b{
*a ^= *b, *b ^= *a, *a ^= *b;
}
where the arguments follow the (). So naturally the declaration for swap will look like, void swap() which means the swap can take any number of arguments.
143. main(){
int i = 257;
int *iPtr = &i;
printf("%d %d", *((char*)iPtr), *((char*)iPtr+1) );
}
Answer:
1 1
Explanation:
The integer value 257 is stored in the memory as, 00000001 00000001, so the individual bytes are taken by casting it to char * and get printed.
144. main(){
int i = 258;
int *iPtr = &i;
printf("%d %d", *((char*)iPtr), *((char*)iPtr+1) );
}
Answer:
2 1
Explanation:
The integer value 257 can be represented in binary as, 00000001 00000001. Remember that the INTEL machines are ‗small-endian‘ machines. Small-endian means that the lower order bytes are stored in the higher memory addresses and the higher order bytes are stored in lower addresses. The integer value 258 is stored in memory as: 00000001 00000010.
145. main(){
int i=300;
char *ptr = &i;
*++ptr=2;
printf("%d",i);
}
Answer:
556
Explanation:
The integer value 300 in binary notation is: 00000001 00101100. It is stored in memory (small-endian) as: 00101100 00000001. Result of the expression *++ptr = 2 makes the memory representation as: 00101100 00000010. So the integer corresponding to it is 00000010 00101100 => 556.
146. main()
{
char * str = "hello";
char * ptr = str;
char least = 127;
while (*ptr++)
least = (*ptr


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